[FFmpeg-cvslog] r27730 - in trunk/libswscale: swscale.c swscale_internal.h
Michael Niedermayer
michaelni
Mon Oct 20 19:30:09 CEST 2008
On Mon, Oct 20, 2008 at 06:27:36PM +0200, Vitor Sessak wrote:
> Michael Niedermayer wrote:
>> On Sun, Oct 19, 2008 at 08:25:41PM +0200, Vitor Sessak wrote:
>>> Michael Niedermayer wrote:
>>>> On Sat, Oct 18, 2008 at 11:55:58PM +0200, Vitor Sessak wrote:
>>>>> vitor wrote:
>>>>>> Author: vitor
>>>>>> Date: Wed Oct 8 19:46:22 2008
>>>>>> New Revision: 27730
>>>>>> Log:
>>>>>> Add a new unscaled PAL8 -> RGB converter.
>>>>> 1000l for me for this patch. I tested it, but without noticing that
>>>>> typing "make" do _not_ rebuild swscale-example. Actually it made a
>>>>> small regression in {PAL,RGB8,BGR8,RGB4,BGR4}->{RGB32, BGR32}.
>>>>>
>>>>> Three possibilities:
>>>>>
>>>>> 1- Revert it
>>>>> 2- sws_fix10l.diff: fix the actual bug (in rgb2rgb.c)
>>>>> 3- sws_hack.diff: just fix my breakage
>>>> i do not think 2 or 3 fix the code
>>>> the palette is in RGB32 format IIRC so one side of the #ifdef has to be
>>>> wrong. Also the rgb24 would need ifdefs which it does not have, or the
>>>> palette would have to be converted into a differnt byte order or the
>>>> switch case would need to be changed a little
>>> AFAIK, before the palette was either in BGR32 or RGB32 depending on
>>> alignment. Now I've made everything alignment independent. Also, if I
>>> understand correctly the code, I think that swscaler uses a slightly
>>> unusual definition of RGB/BGR.
>> the swscaler uses the same definition as lav* uses, and its very similar
>> to mplayers except some rgb <-> bgr flips
>> These definitions have also been choosen that way for efficiency and
>> simplicity.
>> anyway, this patch doesnt look correct either
>> i suggest you read the definition of the formats in avutils.h
>
> Documented header files are a bliss =)
>
> Hopefully correct version attached.
>
> -Vitor
[...]
> void palette8tobgr32(const uint8_t *src, uint8_t *dst, long num_pixels, const uint8_t *palette)
> {
> long i;
> - for (i=0; i<num_pixels; i++)
> - {
> - #ifdef WORDS_BIGENDIAN
> - dst[3]= palette[src[i]*4+0];
> - dst[2]= palette[src[i]*4+1];
> - dst[1]= palette[src[i]*4+2];
> - #else
> - //FIXME slow?
> - dst[0]= palette[src[i]*4+0];
> - dst[1]= palette[src[i]*4+1];
> - dst[2]= palette[src[i]*4+2];
> - //dst[3]= 0; /* do we need this cleansing? */
> - #endif
>
> - dst+= 4;
> - }
> + for (i=0; i<num_pixels; i++)
> + ((uint32_t *) dst)[i] =
> + bswap_32(((const uint32_t *) palette)[src[i]]) >> 8;
> }
i think it would be faster to bswap 256 entries in palette than
width*height, besides this would allow the same code to be used for
rgb & bgr
[...]
--
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
Why not whip the teacher when the pupil misbehaves? -- Diogenes of Sinope
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