[FFmpeg-cvslog] lavd/opengl_enc: rename GL_RED_COMPONENT define
Lukasz Marek
git at videolan.org
Sun Feb 2 02:48:56 CET 2014
ffmpeg | branch: master | Lukasz Marek <lukasz.m.luki at gmail.com> | Sat Feb 1 14:29:13 2014 +0100| [c9074b992e31ed7b03e6141829f9aaeb7e5823f4] | committer: Lukasz Marek
lavd/opengl_enc: rename GL_RED_COMPONENT define
Rename GL_RED_COMPONENT into FF_GL_RED_COMPONENT
to explicity mark it is internal define, not OpenGL API.
Signed-off-by: Lukasz Marek <lukasz.m.luki at gmail.com>
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=c9074b992e31ed7b03e6141829f9aaeb7e5823f4
---
libavdevice/opengl_enc.c | 46 +++++++++++++++++++++++-----------------------
1 file changed, 23 insertions(+), 23 deletions(-)
diff --git a/libavdevice/opengl_enc.c b/libavdevice/opengl_enc.c
index 32a77c3..f214585 100644
--- a/libavdevice/opengl_enc.c
+++ b/libavdevice/opengl_enc.c
@@ -63,7 +63,7 @@
#define APIENTRY
#endif
-/* GL_RED_COMPONENT is used for plannar pixel types.
+/* FF_GL_RED_COMPONENT is used for plannar pixel types.
* Only red component is sampled in shaders.
* On some platforms GL_RED is not availabe and GL_LUMINANCE have to be used,
* but since OpenGL 3.0 GL_LUMINANCE is deprecated.
@@ -71,11 +71,11 @@
* GL_LUMINANCE produces RGBA = value, value, value, 1.
* Note: GL_INTENSITY may also be used which produce RGBA = value, value, value, value. */
#if defined(GL_RED)
-#define GL_RED_COMPONENT GL_RED
+#define FF_GL_RED_COMPONENT GL_RED
#elif defined(GL_LUMINANCE)
-#define GL_RED_COMPONENT GL_LUMINANCE
+#define FF_GL_RED_COMPONENT GL_LUMINANCE
#else
-#define GL_RED_COMPONENT 0x1903; //GL_RED
+#define FF_GL_RED_COMPONENT 0x1903; //GL_RED
#endif
/* Constants not defined for iOS */
@@ -225,21 +225,21 @@ static const struct OpenGLFormatDesc {
GLenum format;
GLenum type;
} opengl_format_desc[] = {
- { AV_PIX_FMT_YUV420P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUV444P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUV422P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUV410P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUV411P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUV440P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUV420P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_YUV422P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_YUV444P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_YUVA420P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUVA444P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUVA422P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_YUVA420P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_YUVA422P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_YUVA444P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
+ { AV_PIX_FMT_YUV420P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
+ { AV_PIX_FMT_YUV444P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
+ { AV_PIX_FMT_YUV422P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
+ { AV_PIX_FMT_YUV410P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
+ { AV_PIX_FMT_YUV411P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
+ { AV_PIX_FMT_YUV440P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
+ { AV_PIX_FMT_YUV420P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
+ { AV_PIX_FMT_YUV422P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
+ { AV_PIX_FMT_YUV444P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
+ { AV_PIX_FMT_YUVA420P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
+ { AV_PIX_FMT_YUVA444P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
+ { AV_PIX_FMT_YUVA422P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
+ { AV_PIX_FMT_YUVA420P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
+ { AV_PIX_FMT_YUVA422P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
+ { AV_PIX_FMT_YUVA444P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
{ AV_PIX_FMT_RGB24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
{ AV_PIX_FMT_BGR24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
{ AV_PIX_FMT_0RGB, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
@@ -259,10 +259,10 @@ static const struct OpenGLFormatDesc {
{ AV_PIX_FMT_BGRA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
{ AV_PIX_FMT_RGBA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
{ AV_PIX_FMT_BGRA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_GBRP, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_GBRP16, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
- { AV_PIX_FMT_GBRAP, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
- { AV_PIX_FMT_GBRAP16, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
+ { AV_PIX_FMT_GBRP, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
+ { AV_PIX_FMT_GBRP16, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
+ { AV_PIX_FMT_GBRAP, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
+ { AV_PIX_FMT_GBRAP16, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
{ AV_PIX_FMT_NONE, NULL }
};
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