[FFmpeg-cvslog] hwcontext_qsv: add support for the P8 format
Anton Khirnov
git at videolan.org
Thu Mar 30 23:16:21 EEST 2017
ffmpeg | branch: master | Anton Khirnov <anton at khirnov.net> | Wed Aug 10 13:01:55 2016 +0200| [b115a35ea62b8f479b48d99a601f0e157517301e] | committer: Anton Khirnov
hwcontext_qsv: add support for the P8 format
When using GPU surfaces with QSV, one needs to supply a frame allocator,
which will be invoked to pass surface pools to libmfx.
For encoding, this allocator gets invoked not only for the pool of input
frames, but also for a separate pool of (apparently) reconstructed frames
and another pool of MFX_FOURCC_P8, which on Windows needs to return
D3DFMT_P8 D3D surfaces. Those are probably used to store the encoded
bitstream on the GPU.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko at intel.com>
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=b115a35ea62b8f479b48d99a601f0e157517301e
---
libavutil/hwcontext_qsv.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/libavutil/hwcontext_qsv.c b/libavutil/hwcontext_qsv.c
index f2c8086..3679dc0 100644
--- a/libavutil/hwcontext_qsv.c
+++ b/libavutil/hwcontext_qsv.c
@@ -91,6 +91,7 @@ static const struct {
} supported_pixel_formats[] = {
{ AV_PIX_FMT_NV12, MFX_FOURCC_NV12 },
{ AV_PIX_FMT_P010, MFX_FOURCC_P010 },
+ { AV_PIX_FMT_PAL8, MFX_FOURCC_P8 },
};
static int qsv_device_init(AVHWDeviceContext *ctx)
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