[FFmpeg-cvslog] dxva: move d3d11 locking/unlocking to functions
wm4
git at videolan.org
Wed Nov 1 23:50:25 EET 2017
ffmpeg | branch: master | wm4 <nfxjfg at googlemail.com> | Tue Jun 6 18:51:10 2017 +0200| [831cfe10b40414915fe7b6088158421fe02e2b2d] | committer: Diego Biurrun
dxva: move d3d11 locking/unlocking to functions
I want to make it non-mandatory to set a mutex in the D3D11 device
context, and replacing it with user callbacks seems like the best
solution. This is preparation for it. Also makes the code slightly more
readable.
Signed-off-by: Diego Biurrun <diego at biurrun.de>
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=831cfe10b40414915fe7b6088158421fe02e2b2d
---
libavcodec/dxva2.c | 46 ++++++++++++++++++++++++++++------------------
1 file changed, 28 insertions(+), 18 deletions(-)
diff --git a/libavcodec/dxva2.c b/libavcodec/dxva2.c
index fe6dbbc030..5bc9b30653 100644
--- a/libavcodec/dxva2.c
+++ b/libavcodec/dxva2.c
@@ -29,6 +29,28 @@
#include "avcodec.h"
#include "dxva2_internal.h"
+static void ff_dxva2_lock(AVCodecContext *avctx)
+{
+#if CONFIG_D3D11VA
+ if (ff_dxva2_is_d3d11(avctx)) {
+ AVDXVAContext *ctx = DXVA_CONTEXT(avctx);
+ if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
+ WaitForSingleObjectEx(D3D11VA_CONTEXT(ctx)->context_mutex, INFINITE, FALSE);
+ }
+#endif
+}
+
+static void ff_dxva2_unlock(AVCodecContext *avctx)
+{
+#if CONFIG_D3D11VA
+ if (ff_dxva2_is_d3d11(avctx)) {
+ AVDXVAContext *ctx = DXVA_CONTEXT(avctx);
+ if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
+ ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
+ }
+#endif
+}
+
static void *get_surface(const AVFrame *frame)
{
return frame->data[3];
@@ -153,14 +175,12 @@ int ff_dxva2_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
unsigned type;
do {
+ ff_dxva2_lock(avctx);
#if CONFIG_D3D11VA
- if (ff_dxva2_is_d3d11(avctx)) {
- if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
- WaitForSingleObjectEx(D3D11VA_CONTEXT(ctx)->context_mutex, INFINITE, FALSE);
+ if (ff_dxva2_is_d3d11(avctx))
hr = ID3D11VideoContext_DecoderBeginFrame(D3D11VA_CONTEXT(ctx)->video_context, D3D11VA_CONTEXT(ctx)->decoder,
get_surface(frame),
0, NULL);
- }
#endif
#if CONFIG_DXVA2
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD)
@@ -170,21 +190,13 @@ int ff_dxva2_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
#endif
if (hr != E_PENDING || ++runs > 50)
break;
-#if CONFIG_D3D11VA
- if (ff_dxva2_is_d3d11(avctx))
- if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
- ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
-#endif
+ ff_dxva2_unlock(avctx);
av_usleep(2000);
} while(1);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed to begin frame: 0x%x\n", hr);
-#if CONFIG_D3D11VA
- if (ff_dxva2_is_d3d11(avctx))
- if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
- ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
-#endif
+ ff_dxva2_unlock(avctx);
return -1;
}
@@ -284,16 +296,14 @@ int ff_dxva2_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
end:
#if CONFIG_D3D11VA
- if (ff_dxva2_is_d3d11(avctx)) {
+ if (ff_dxva2_is_d3d11(avctx))
hr = ID3D11VideoContext_DecoderEndFrame(D3D11VA_CONTEXT(ctx)->video_context, D3D11VA_CONTEXT(ctx)->decoder);
- if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
- ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
- }
#endif
#if CONFIG_DXVA2
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD)
hr = IDirectXVideoDecoder_EndFrame(DXVA2_CONTEXT(ctx)->decoder, NULL);
#endif
+ ff_dxva2_unlock(avctx);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed to end frame: 0x%x\n", hr);
result = -1;
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