[FFmpeg-cvslog] doc/general_contents: add few more entries
Paul B Mahol
git at videolan.org
Sun Feb 7 01:02:03 EET 2021
ffmpeg | branch: master | Paul B Mahol <onemda at gmail.com> | Sat Feb 6 23:38:14 2021 +0100| [a52b9464e4238b41484daecd60c6dc77115e2676] | committer: Paul B Mahol
doc/general_contents: add few more entries
Also extend description of some entries.
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=a52b9464e4238b41484daecd60c6dc77115e2676
---
doc/general_contents.texi | 18 ++++++++++++++++++
1 file changed, 18 insertions(+)
diff --git a/doc/general_contents.texi b/doc/general_contents.texi
index 443e8ed8d1..6acdf441d6 100644
--- a/doc/general_contents.texi
+++ b/doc/general_contents.texi
@@ -385,6 +385,7 @@ library:
@tab Audio format used on the PS2.
@item APNG @tab X @tab X
@item ASF @tab X @tab X
+ @tab Advanced / Active Streaming Format.
@item AST @tab X @tab X
@tab Audio format used on the Nintendo Wii.
@item AVI @tab X @tab X
@@ -400,14 +401,20 @@ library:
@item Binary text @tab @tab X
@item Bink @tab @tab X
@tab Multimedia format used by many games.
+ at item Bink Audio @tab @tab X
+ @tab Audio only multimedia format used by some games.
@item Bitmap Brothers JV @tab @tab X
@tab Used in Z and Z95 games.
+ at item BRP @tab @tab X
+ @tab Argonaut Games format.
@item Brute Force & Ignorance @tab @tab X
@tab Used in the game Flash Traffic: City of Angels.
@item BFSTM @tab @tab X
@tab Audio format used on the Nintendo WiiU (based on BRSTM).
@item BRSTM @tab @tab X
@tab Audio format used on the Nintendo Wii.
+ at item BW64 @tab @tab X
+ @tab Broadcast Wave 64bit.
@item BWF @tab X @tab X
@item codec2 (raw) @tab X @tab X
@tab Must be given -mode format option to decode correctly.
@@ -630,6 +637,7 @@ library:
@item RedSpark @tab @tab X
@item Renderware TeXture Dictionary @tab @tab X
@item Resolume DXV @tab @tab X
+ at item RF64 @tab @tab X
@item RL2 @tab @tab X
@tab Audio and video format used in some games by Entertainment Software Partners.
@item RPL/ARMovie @tab @tab X
@@ -719,10 +727,13 @@ following image formats are supported:
@tab Alias/Wavefront PIX image format
@item animated GIF @tab X @tab X
@item APNG @tab X @tab X
+ @tab Animated Portable Network Graphics
@item BMP @tab X @tab X
@tab Microsoft BMP image
@item BRender PIX @tab @tab X
@tab Argonaut BRender 3D engine image format.
+ at item CRI @tab @tab X
+ @tab Cintel RAW
@item DPX @tab X @tab X
@tab Digital Picture Exchange
@item EXR @tab @tab X
@@ -741,8 +752,12 @@ following image formats are supported:
@tab PAM is a PNM extension with alpha support.
@item PBM @tab X @tab X
@tab Portable BitMap image
+ at item PCD @tab @tab X
+ @tab PhotoCD
@item PCX @tab X @tab X
@tab PC Paintbrush
+ at item PFM @tab X @tab X
+ @tab Portable FloatMap image
@item PGM @tab X @tab X
@tab Portable GrayMap image
@item PGMYUV @tab X @tab X
@@ -752,6 +767,7 @@ following image formats are supported:
@item PIC @tab @tab X
@tab Pictor/PC Paint
@item PNG @tab X @tab X
+ @tab Portable Network Graphics image
@item PPM @tab X @tab X
@tab Portable PixelMap image
@item PSD @tab @tab X
@@ -805,6 +821,8 @@ following image formats are supported:
@tab fourcc: apch,apcn,apcs,apco,ap4h,ap4x
@item Apple QuickDraw @tab @tab X
@tab fourcc: qdrw
+ at item Argonaut Video @tab @tab X
+ @tab Used in some Argonaut games.
@item Asus v1 @tab X @tab X
@tab fourcc: ASV1
@item Asus v2 @tab X @tab X
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