[FFmpeg-cvslog] vulkan: fix printing descriptors to shader for shaders with no descriptors
Lynne
git at videolan.org
Mon Nov 18 08:55:19 EET 2024
ffmpeg | branch: master | Lynne <dev at lynne.ee> | Tue Nov 12 04:09:38 2024 +0100| [16fa7103402bfd204f3c5f08c45652afcd9a96cf] | committer: Lynne
vulkan: fix printing descriptors to shader for shaders with no descriptors
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=16fa7103402bfd204f3c5f08c45652afcd9a96cf
---
libavutil/vulkan.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libavutil/vulkan.c b/libavutil/vulkan.c
index 159165a19d..2813bc1af9 100644
--- a/libavutil/vulkan.c
+++ b/libavutil/vulkan.c
@@ -2135,7 +2135,7 @@ print:
/* Write shader info */
for (int i = 0; i < nb; i++) {
const struct descriptor_props *prop = &descriptor_props[desc[i].type];
- GLSLA("layout (set = %i, binding = %i", shd->nb_descriptor_sets - 1, i);
+ GLSLA("layout (set = %i, binding = %i", FFMAX(shd->nb_descriptor_sets - 1, 0), i);
if (desc[i].mem_layout)
GLSLA(", %s", desc[i].mem_layout);
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