[FFmpeg-cvslog] vulkan: fix printing descriptors to shader for shaders with no descriptors

Lynne git at videolan.org
Mon Nov 18 08:55:19 EET 2024


ffmpeg | branch: master | Lynne <dev at lynne.ee> | Tue Nov 12 04:09:38 2024 +0100| [16fa7103402bfd204f3c5f08c45652afcd9a96cf] | committer: Lynne

vulkan: fix printing descriptors to shader for shaders with no descriptors

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=16fa7103402bfd204f3c5f08c45652afcd9a96cf
---

 libavutil/vulkan.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libavutil/vulkan.c b/libavutil/vulkan.c
index 159165a19d..2813bc1af9 100644
--- a/libavutil/vulkan.c
+++ b/libavutil/vulkan.c
@@ -2135,7 +2135,7 @@ print:
     /* Write shader info */
     for (int i = 0; i < nb; i++) {
         const struct descriptor_props *prop = &descriptor_props[desc[i].type];
-        GLSLA("layout (set = %i, binding = %i", shd->nb_descriptor_sets - 1, i);
+        GLSLA("layout (set = %i, binding = %i", FFMAX(shd->nb_descriptor_sets - 1, 0), i);
 
         if (desc[i].mem_layout)
             GLSLA(", %s", desc[i].mem_layout);



More information about the ffmpeg-cvslog mailing list