[Ffmpeg-devel] FFMPEG code a mess
Måns Rullgård
mru
Fri Sep 16 20:28:20 CEST 2005
"Schoenblum, Joel" <Joel.Schoenblum at sciatl.com> writes:
> I started using ffmpeg/ffplay on the Windows platform a few days ago.
> The build process on win32 is the usual mess for cross-platform
> compilation, but it worked.
>
> It's a shame that such a powerful, all-encompassing library has been
> written so poorly. I started decoding some H.264 streams and it
> went belly up. So I started adding the h.264 decode functions to my
> project, and found out little by little that the entire library is
> an intermingled mess. If this library had been written in an object
> oriented format, this could never have happened.
FYI, the ffmpeg libraries are very object oriented. You don't need to
use an OO-only language to do OO programming.
> - - - - - - - Appended by Scientific-Atlanta, Inc. - - - - - - -
Is this some attempt by Scientific Atlanta to discredit ffmpeg and
promote their own codecs?
--
M?ns Rullg?rd
mru at inprovide.com
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