[Ffmpeg-devel] FFMPEG code a mess
Mike Melanson
mike
Fri Sep 16 22:42:03 CEST 2005
Dave Dodge wrote:
> On Fri, Sep 16, 2005 at 01:50:22PM -0600, Mike Melanson wrote:
>
>> Of course, there are different versions of the
>>InverseDiscreteCosineTransform class for different CPUs and SIMD sets. I
>>think this is where C++ templates would come in handy. Or maybe it needs
>>to be a pure virtual class that would then be inherited and implemented
>>by InverseDiscreteCosineTransformC, InverseDiscreteCosineTransformMMX, etc.
>
>
> This code is not very clear; I think you should use Systems Hungarian
> notation.
Where's Gabucino when we really need him?
--
-Mike Melanson
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