[Ffmpeg-devel] [PATCH] Base64 code
Ryan Martell
rdm4
Sat Oct 28 00:07:21 CEST 2006
On Oct 27, 2006, at 1:47 PM, Michael Niedermayer wrote:
> [...]
>
>> #include "avformat.h"
>
> why is this needed?
uint8_t. and av_log.
Replaced with common.h for uint8_t, and avutil.h (only if testing the
base64 stuff)
>> #include "base64.h"
>>
>> /* ---------------- private code */
>> static uint8_t map2[] =
>> { 0x40, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
>> 0xff,
>> 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
>> 0xff, 0xff,
>> 0xff, 0xff,
>> 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
>> 0xff, 0xff,
>> 0xff, 0xff,
>> 0xff, 0xff, 0xff, 0xff, 0x3e, 0xff, 0xff, 0xff, 0x3f, 0x34,
>> 0x35, 0x36,
>> 0x37, 0x38,
>> 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0xff, 0xff, 0xff, 0xff, 0xff,
>> 0xff, 0xff,
>> 0x00, 0x01,
>> 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b,
>> 0x0c, 0x0d,
>> 0x0e, 0x0f,
>> 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
>> 0xff, 0xff,
>> 0xff, 0xff,
>> 0xff, 0xff, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21,
>> 0x22, 0x23,
>> 0x24, 0x25,
>> 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f,
>> 0x30, 0x31,
>> 0x32, 0x33,
>> 0xff, 0xff, 0xff, 0xff, 0xff
>> };
>>
>> int b64_decode(uint8_t * out, const char *in, int out_length)
>
> both functions should have a av_ prefix, theres a pretty good
> chance another
> application or lib might have a b64_decode() and if so the linker
> would vomit
Done.
>> {
>> int i, v;
>> uint8_t *dst = out;
>>
>> v = 0;
>> for (i = 0; in[i] && in[i] != '='; i++) {
>> if (in[i] < 0 || map2[(int) in[i]] == 0xff)
>> return -1;
>
> char is unsigned on some platforms (the in[i] < 0 would be false and
> map2[(int) in[i]] would be outside of the array)
Didn't realize this; I took out the old check of greater than 127
because i got a compiler warning about it being always false.
>> v = (v << 6) + map2[(int) in[i]];
>> if (i & 3) {
>> if (dst - out < out_length) {
>> *dst++ = v >> (6 - 2 * (i & 3));
>> }
>> }
>> }
>>
>> return (dst - out);
>
> what about
>
> static uint8_t map2[80] = {
> 0x3e, 0xff, 0xff, 0xff, 0x3f,
> 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b,
> 0x3c, 0x3d, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
> 0xff, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06,
> 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e,
> 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16,
> 0x17, 0x18, 0x19, 0xff, 0xff, 0xff, 0xff, 0xff,
> 0xff, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x20,
> 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28,
> 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f, 0x30,
> 0x31, 0x32, 0x33
> };
>
> int av_b64_decode(uint8_t * out, const char *in, int out_length){
> int i, v;
> uint8_t *dst = out;
>
> v = 0;
> for (i = 0; in[i] && in[i] != '='; i++) {
> unsigned int ndx= in[i]-43;
> if (ndx > 79U || map2[ndx] == 0xff)
> return -1;
> v = (v << 6) + map2[ndx];
> if (i & 3) {
> if (dst - out < out_length) {
> *dst++ = v >> (6 - 2 * (i & 3));
> }
> }
> }
>
> return (dst - out);
> }
smaller static code blocks are better. Done. (although I let the
compiler count for me on the >79U part: sizeof(map2)/sizeof(map2[0])).
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