[Ffmpeg-devel] LucasArts SANM (Smush v2) decoder
Michael Niedermayer
michaelni
Tue Jan 16 21:09:51 CET 2007
Hi
On Tue, Jan 16, 2007 at 12:46:34PM -0500, Cyril Zorin wrote:
> I had a try at Grim Fandango samples and it appears (confirmed on
>
> >multimedia wiki) that some files are gzipped. Would'nt it be possible
> >to detect such a case
> >to have ffmpeg unzip it ? It's a pain having to gunzip the file first
> >to make it playable.
>
>
> If ffmpeg has some kind of built-in gzip filter then yes, this would be
> convenient. Although if we're going to address this, let's do it after the
> baseline decoder/demuxer patch (hopefully) goes through.
yes this is definitly a seperate issue (and iam not too happy with the
automatic gunzip idea anyway, a simple gunzip foobar | ffpeg -i - works too)
[...]
--
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
Democracy is the form of government in which you can choose your dictator
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: not available
URL: <http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/attachments/20070116/5b28fe77/attachment.pgp>
More information about the ffmpeg-devel
mailing list