[FFmpeg-devel] [PATCH] RoQ muxer
Eric Lasota
riot
Sat Jun 2 08:09:30 CEST 2007
Reimar Doeffinger wrote:
> My hunch would be that whatever was used to create the original videos
> was so simple it just couldn't interleave them any other way
Id's encoder takes a series of TGA files and a WAV file. You do the
math. :)
Michael Niedermayer wrote:
> //what is proper packet ordering for roq?
The official decoder will pause after every video packet, so to properly
start audio when the first frame is displayed, an audio packet needs to
come before the video.
Quake 3's raw samples playback uses a 16384 stereo sample ring buffer,
overrunning that will result in corruption for the length of the video.
Why it winds up being silent if not enough audio data is initially
stuffed, I still have no idea. If the playback is underrun, then sound
corruption will also occur. There must be enough audio to last until
the next frame.
I don't believe interleaving is strictly required, but I was attempting
to keep audio as close to what the original encoder put out as humanly
possible so I wouldn't need to worry about Q3 blowing up. With FFMPEG,
the way audio packets hit the muxer was much less predictable, so I
wrote a bunch of code to keep it in line. The audio playback was by far
the most unpredictable part of designing the encoder, and I still don't
understand its quirks even with the Q3 source on hand.
More information about the ffmpeg-devel
mailing list