[Ffmpeg-devel] Naming conventions

Michael Niedermayer michaelni
Tue Mar 6 15:50:45 CET 2007


Hi

On Tue, Mar 06, 2007 at 03:41:53PM +0100, Baptiste Coudurier wrote:
> Michel Bardiaux wrote:
> > Michael Niedermayer wrote:
> >> Hi
> >>
> > [snip]
> > 
> >>
> >> huh? what is facetious? me saying that the naming convention should
> >> clearly
> >> say what type and action is or me pointing at cases where your
> >> suggestion is ambiguous?
> >> or are you trying to say that you have no real arguments?
> >> or are you trying to say that you will decide all names based on
> >> unwritten
> >> rules and everyone who doesnt understand you rules is facetious?
> > 
> > *Now* we have reached flame temperature...
> > 
> >>
> >> also its funny that on nut-devel you where nitpicking that the spec wasnt
> >> clear enough and now you attack my for trying to clarify a really
> >> ambiguous
> >> single line suggestion of a nameing convention
> >>
> > Problem is, everyone has been beating around the bush trying to avoid
> > using 'the O word', but its a fact that C++ (or rather, OO methodology
> > in general) was developped with the goal of formalizing this issue.
> > Whether their solution was a good one is of course a different issue!
> > 
> 
> Kinda, well let's stop using C and let's use a language which supports
> set_timebase().avstream

typedef struct X{
    AVStream avstream;
}X;

X set_timebase(void){
    ...
}

?

[...]
-- 
Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB

Democracy is the form of government in which you can choose your dictator
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