[FFmpeg-devel] [PATCH] Coremake support
Diego 'Flameeyes' Pettenò
flameeyes
Mon May 14 17:31:04 CEST 2007
On Mon, 14 May 2007 11:18:25 -0400
"Ronald S. Bultje" <rbultje at ronald.bitfreak.net> wrote:
> May I be free enough to reword this
No, you're not free to put words into my mouth, thank you.
I don't think FFmpeg using autoconf/automake would have made my job any
easier; rewriting the build system every time as was done before did
make it more complex, and didn't allow the same fine-grained setup as
we have now in xine-lib-1.2; I think the problem here was the first
choice to rewrite it rather than doing the right thing the first time
around: use FFmpeg's (although I suppose this might have been more
complex, I wasn't around when FFmpeg was first introduced so I'm not
sure what was used at the time).
Having FFmpeg switching to CMake (and probably coremake also counts
that way, I haven't looked it up yet to know), *that* will make my life
way harder, to the point I'd probably have to return to rewrite of the
build system to automake (just because CMake-in-automake is more than
simple chaos).
So, what do I want from FFmpeg? Hmm, I'd like they didn't skip over my
patches most of the times, but that can't be helped, can it? ;)
The build system for me is fine as it is; well it might be a bit easier
for xine if FFmpeg supported Mac OS X Universal Binary building
natively, without having to add more code to xine, but I suppose that
if I spent enough time trying to find a pleasant solution, I would have
had that already.
So the only thing I can hope for is that FFmpeg never switches to CMake
or something that messy.
--
Diego "Flameeyes" Petten?
http://farragut.flameeyes.is-a-geek.org/
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