[FFmpeg-devel] [PATCH] dot_product() static non-inline in a header
Måns Rullgård
mans
Mon Dec 15 10:38:46 CET 2008
Kostya <kostya.shishkov at gmail.com> writes:
> On Sun, Dec 14, 2008 at 11:37:20PM +0000, M?ns Rullg?rd wrote:
> [...]
>> > +++ libavcodec/celp_math.c (working copy)
>> > @@ -196,6 +196,17 @@
>> > return (power_int << 15) + value;
>> > }
>> >
>> > +int ff_dot_product(const int16_t* a, const int16_t* b, int length, int shift)
>> > +{
>> > + int sum = 0;
>> > + int i;
>> > +
>> > + for(i=0; i<length; i++)
>> > + sum += (a[i] * b[i]) >> shift;
>> > +
>> > + return sum;
>> > +}
>>
>> This looks generic enough that it should probably be moved to
>> something like dsputils. It is also trivially simdable.
>
> No, we have scalarproduct_int16() in DSPContext already which has
> the same syntax and does the same thing. Also it has AltiVec and
> SSE2 implementations.
Quite true. Then, why is the celp code not using it?
--
M?ns Rullg?rd
mans at mansr.com
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