[FFmpeg-devel] [PATCH]VDPAU support for MPEG-4 ASP
Carl Eugen Hoyos
cehoyos
Sat Sep 5 12:16:14 CEST 2009
On Saturday 05 September 2009 10:17:08 Reimar D?ffinger wrote:
> On Sat, Sep 05, 2009 at 01:08:46AM +0200, Carl Eugen Hoyos wrote:
> > Attached patch adds support for decoding MPEG-4 ASP on Nvidia's latest
> > VDPAU hardware.
>
> This brings again up the same question: why do we have an extra codec
> for these formats when the acceleration could just be selected via
> pixfmt?
How would this work when ffmpeg will support hardware accelerated decoding (I
mean the resulting pix_fmt would then be the same for software decoding and
hardware decoding)?
> > +// greatest common divisor
> > +static int gcd(int u, int v)
>
> av_gcd.
Thank you.
> > + int d = gcd(s->pp_time, s->pb_time);
> > + render->info.mpeg4.trd[0] = s->pp_time / d;
> > + render->info.mpeg4.trb[0] = s->pb_time / d;
>
> av_reduce?
Sorry, I don't understand how it would simplify the code?
> > + render->info.mpeg4.trd[1] = (s->time - s->pb_time + s->pp_time
> > + + (s->pb_time >> 1))/s->pb_time
> > + - (s->time - s->pb_time + (s->pb_time >> 1))/s->pb_time;
> > + render->info.mpeg4.trb[1] = (s->time + (s->pb_time >>
> > 1))/s->pb_time + - (s->time - s->pb_time +
> > (s->pb_time >> 1))/s->pb_time;
>
> Is it really necessary to round and divide twice?
> At least this needs an explaining comment.
Nvidia's original version looks like this:
cur_time = s->time;
fwd_time = cur_time - s->pb_time;
bwd_time = fwd_time + s->pp_time;
frame_time = cur_time - fwd_time;
trd[0] = s->pp_time;
trb[0] = s->pb_time;
d = gcd(trb[0], trd[0]);
trb[0] /= d;
trd[0] /= d;
trd[1] = (bwd_time + (frame_time >> 1))/frame_time -
(fwd_time + (frame_time >> 1))/frame_time;
trb[1] = (cur_time + (frame_time >> 1))/frame_time -
(fwd_time + (frame_time >> 1))/frame_time;
I hoped my version is a little simpler.
> > + render->info.mpeg4.vop_coding_type = s->pict_type
> > - FF_I_TYPE;
>
> Hm, not sure if that doesn't assume a bit too much.
Agree.
New patch attached, Carl Eugen
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