[FFmpeg-devel] [PATCH] H264 DXVA2 implementation
Reimar Döffinger
Reimar.Doeffinger
Sun Jan 10 16:13:43 CET 2010
On Sun, Jan 10, 2010 at 04:08:50PM +0100, Jean-Baptiste Kempf wrote:
> Hello,
>
> On Sun, Jan 10, 2010 at 03:01:25PM +0000, M?ns Rullg?rd wrote :
> > >> > j-b pointed me to the vlc buildbot where this doesn't compile under
> > >> > "-std=c99" (which is set by default in FFmpeg). I'm no C guru and I'm
> > >> > quite tired right now, but it seems you can't use anonymous unions in
> > >> > your dxva2api.h, such as:
> > >> >
> > >> > typedef struct {
> > >> > union {
> > >> > struct {
> > >> > UCHAR Index7Bits : 7;
> > >> > UCHAR AssociatedFlag : 1;
> > >> > };
> > >> > UCHAR bPicEntry;
> > >> > };
> > >> > } DXVA_PicEntry_H264;
> > >>
> > >> WTF? How would you even begin to access those fields?
> > >
> > > It's a Microsoft/GNU extension.
> > > DXVA_PicEntry_H264.Index7Bits
> > > accesses right into the union/struct
> >
> > What's the point of that? Why not put them directly in the outer
> > struct if you don't want a name?
>
> Because that is how it is done in the Microsoft header Dxva2api.h.
> See:
> http://download.microsoft.com/download/5/f/c/5fc4ec5c-bd8c-4624-8034-319c1bab7671/DXVA_H264.pdf
> page 16, chapter 3.1 for reference.
>
> Our dxva2api.h tries to stay compatible with Microsoft headers like the
> other DirectX headers from Mingw/wine.
That doesn't fully excuse sending a patch for review that seems to not even compile...
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