[FFmpeg-devel] [PATCH] ff_scalarproduct_float_sse
Michael Niedermayer
michaelni
Wed Jan 20 17:35:23 CET 2010
On Wed, Jan 20, 2010 at 02:48:57PM +0000, M?ns Rullg?rd wrote:
> Michael Niedermayer <michaelni at gmx.at> writes:
>
> > On Tue, Jan 19, 2010 at 11:42:40PM -0500, Alex Converse wrote:
> >> This cause a >50% decrease in SBR decode time.
> >>
> >> For the time being it can help in the other places where
> >> scalarproduct_float() is used.
> >>
> >> Regards,
> >> Alex Converse
> >
> >> dsputil_mmx.c | 5 +++++
> >> dsputil_yasm.asm | 25 +++++++++++++++++++++++++
> >
> > Would you mind to avoid yasm and use gcc asm instead ?
> >
> > I have no problem with yasm as such but gcc asm is more portable and
> > can be integrated with C code if we ever want that.
>
> I have to disagree. Just look at how many FATE targets broke with
> your change to h264_loop_filter_strength_mmx2 yesterday. Several
> compilers are still failing to build it.
One of the optimizations that should be tried for h264 is to compile
the code with templates and directly integrate MMX/SSE* without calls.
Using yasm would make this impossible.
If the compilation failures bother someone the commits that caused them
could be reverted (and the fast loop filter disabled for b frames)
until i have time to look at them.
>
> I'm not aware of any serious OS on which yasm doesn't run, so the
> portability argument doesn't hold water.
well that was just one argument ...
[...]
--
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
No snowflake in an avalanche ever feels responsible. -- Voltaire
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