[FFmpeg-devel] Call for "make fate2" tests
Vitor Sessak
vitor1001
Fri Jul 16 17:28:00 CEST 2010
On 07/16/2010 04:36 PM, Ronald S. Bultje wrote:
> Hi,
>
> On Fri, Jul 16, 2010 at 10:24 AM, Vitor Sessak<vitor1001 at gmail.com> wrote:
>> On 07/16/2010 04:03 PM, Ronald S. Bultje wrote:
>>>
>>> Hi,
>>>
>>> On Fri, Jul 16, 2010 at 4:57 AM, Vitor Sessak<vitor1001 at gmail.com> wrote:
>>>>
>>>> On 07/16/2010 12:18 AM, Ronald S. Bultje wrote:
>>>>>
>>>>> On Thu, Jul 15, 2010 at 5:59 PM, Vitor Sessak<vitor1001 at gmail.com>
>>>>> wrote:
>>>>>>
>>>>>> On 07/15/2010 11:28 PM, Ronald S. Bultje wrote:
>>>>>>>
>>>>>>> On Thu, Jul 15, 2010 at 5:19 PM, Vitor Sessak<vitor1001 at gmail.com>
>>>>>>> wrote:
>>>>>>>>
>>>>>>>> There are a few formats that could use some tests for "make fate2".
>>>>>>>> Could
>>>>>>>> the maintainers send a patch or at least suggest one or more files to
>>>>>>>> test?
>>>>>>>
>>>>>>> WMAVoice!!!
>>>>>>
>>>>>> Ok course, how could I forgot it?! Can you send a sample/patch?
>>>>>
>>>>> http://samples.mplayerhq.hu/A-codecs/WMSP/
>>>>>
>>>>> I used the streaming_CBR-{7,11,19}K.wma, together they pretty much
>>>>> expose all features of the decoder.
>>>>
>>>> Unfortunately, wmavoice has the same problem of AMR: the floating-point
>>>> errors add up, making the output across arches vary considerably.
>>>> Comparing
>>>> my core duo with Mans' ppc box:
>>>>
>>>> stddev: 0.16 PSNR:111.87 MAXDIFF: 10 bytes: 264014/ 264014
>>>> stddev: 1.12 PSNR: 95.34 MAXDIFF: 58 bytes: 264014/ 264014
>>>> stddev: 2.50 PSNR: 88.36 MAXDIFF: 98 bytes: 527906/ 527906
>>>
>>> I wonder if the vocoder experts can guess with me on whether we can
>>> create a "bitexact" version that does not have this problem.
>>
>> See the thread "Instability in AMR-NB" in ffmpeg-soc ML, it might be the
>> same problem here.
>
> That should be audible, I don't think any problem here was ever
> audibly noticeable.
Yes, but in that case it was about the difference between one
implementation using int16_t and one using floats. With wmavoice we are
comparing two float implementations with slightly different roundings,
differences should be much smaller.
-Vitor
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