[FFmpeg-devel] [PATCH] ac3dec: avoid pointless alloc and indirection for input_buffer
Reimar Döffinger
Reimar.Doeffinger at gmx.de
Fri Apr 1 19:52:19 CEST 2011
Since we now always allocate it, it can simply be made part of the context
instead.
---
libavcodec/ac3dec.c | 10 ----------
libavcodec/ac3dec.h | 5 ++++-
2 files changed, 4 insertions(+), 11 deletions(-)
diff --git a/libavcodec/ac3dec.c b/libavcodec/ac3dec.c
index 8a0f96a..44efe81 100644
--- a/libavcodec/ac3dec.c
+++ b/libavcodec/ac3dec.c
@@ -37,9 +37,6 @@
#include "ac3dec_data.h"
#include "kbdwin.h"
-/** Large enough for maximum possible frame size when the specification limit is ignored */
-#define AC3_FRAME_BUFFER_SIZE 32768
-
/**
* table for ungrouping 3 values in 7 bits.
* used for exponents and bap=2 mantissas
@@ -199,11 +196,6 @@ static av_cold int ac3_decode_init(AVCodecContext *avctx)
}
s->downmixed = 1;
- /* allocate context input buffer */
- s->input_buffer = av_mallocz(AC3_FRAME_BUFFER_SIZE + FF_INPUT_BUFFER_PADDING_SIZE);
- if (!s->input_buffer)
- return AVERROR(ENOMEM);
-
avctx->sample_fmt = AV_SAMPLE_FMT_S16;
return 0;
}
@@ -1421,8 +1413,6 @@ static av_cold int ac3_decode_end(AVCodecContext *avctx)
ff_mdct_end(&s->imdct_512);
ff_mdct_end(&s->imdct_256);
- av_freep(&s->input_buffer);
-
return 0;
}
diff --git a/libavcodec/ac3dec.h b/libavcodec/ac3dec.h
index 3e0afcd..91008e5 100644
--- a/libavcodec/ac3dec.h
+++ b/libavcodec/ac3dec.h
@@ -67,10 +67,12 @@
#define SPX_MAX_BANDS 17
+/** Large enough for maximum possible frame size when the specification limit is ignored */
+#define AC3_FRAME_BUFFER_SIZE 32768
+
typedef struct {
AVCodecContext *avctx; ///< parent context
GetBitContext gbc; ///< bitstream reader
- uint8_t *input_buffer; ///< temp buffer to prevent overread
///@defgroup bsi bit stream information
///@{
@@ -205,6 +207,7 @@ typedef struct {
DECLARE_ALIGNED(16, float, window)[AC3_BLOCK_SIZE]; ///< window coefficients
DECLARE_ALIGNED(16, float, tmp_output)[AC3_BLOCK_SIZE]; ///< temporary storage for output before windowing
DECLARE_ALIGNED(16, float, output)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< output after imdct transform and windowing
+ DECLARE_ALIGNED(16, uint8_t, input_buffer)[AC3_FRAME_BUFFER_SIZE + FF_INPUT_BUFFER_PADDING_SIZE]; ///< temp buffer to prevent overread
///@}
} AC3DecodeContext;
--
1.7.4.1
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