[FFmpeg-devel] Exposing CrystalHD's hardware scaling?
Philip Langdale
philipl at overt.org
Sat Apr 16 17:31:03 CEST 2011
Hi all,
One of the CrystalHD's features is that it can scale frames before
copying
back over to system memory. While any modern system can accelerate
scaling
using Xv or similar, letting the CrystalHD do it means that you don't
have
to copy as many bytes, and sometimes this will make the difference
between
playable and unplayable.
So, my question is what's a way to expose this concept? You need to
directly
modify decoder state (setting the scaling flag and the desired size)
but a
decoder option seems clunky - you'd much rather set the size the usual
way
and then have it 'accelerated'. Is that practical? Could it be done
today?
--phil
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