[FFmpeg-devel] [PATCH] VC1: inline vc1_put_block() in vc1_decode_i_blocks().
Kostya
kostya.shishkov
Sun Feb 20 18:06:25 CET 2011
On Sun, Feb 20, 2011 at 10:47:19AM -0500, Ronald S. Bultje wrote:
> Advantage is that it allows us to combine several loops into a single
> one, and these can eventually be merged into the IDCT itself. Also, it
> allows us to remove vc1_put_block(), and makes CODEC_FLAG_GRAY faster.
> ---
> libavcodec/vc1dec.c | 48 +++++++++++++-----------------------------------
> 1 files changed, 13 insertions(+), 35 deletions(-)
>
> diff --git a/libavcodec/vc1dec.c b/libavcodec/vc1dec.c
> index aff8514..a3db6fe 100644
> --- a/libavcodec/vc1dec.c
> +++ b/libavcodec/vc1dec.c
> @@ -187,39 +187,6 @@ static void vc1_loop_filter_iblk(VC1Context *v, int pq)
> }
> }
>
> -/** Put block onto picture
> - */
> -static void vc1_put_block(VC1Context *v, DCTELEM block[6][64])
> -{
> - uint8_t *Y;
> - int ys, us, vs;
> - DSPContext *dsp = &v->s.dsp;
> -
> - if(v->rangeredfrm) {
> - int i, j, k;
> - for(k = 0; k < 6; k++)
> - for(j = 0; j < 8; j++)
> - for(i = 0; i < 8; i++)
> - block[k][i + j*8] = (block[k][i + j*8] - 64) << 1;
> -
> - }
> - ys = v->s.current_picture.linesize[0];
> - us = v->s.current_picture.linesize[1];
> - vs = v->s.current_picture.linesize[2];
> - Y = v->s.dest[0];
> -
> - dsp->put_pixels_clamped(block[0], Y, ys);
> - dsp->put_pixels_clamped(block[1], Y + 8, ys);
> - Y += ys * 8;
> - dsp->put_pixels_clamped(block[2], Y, ys);
> - dsp->put_pixels_clamped(block[3], Y + 8, ys);
> -
> - if(!(v->s.flags & CODEC_FLAG_GRAY)) {
> - dsp->put_pixels_clamped(block[4], v->s.dest[1], us);
> - dsp->put_pixels_clamped(block[5], v->s.dest[2], vs);
> - }
> -}
> -
> /** Do motion compensation over 1 macroblock
> * Mostly adapted hpel_motion and qpel_motion from mpegvideo.c
> */
> @@ -2627,7 +2594,14 @@ static void vc1_decode_i_blocks(VC1Context *v)
> s->mb_x = 0;
> ff_init_block_index(s);
> for(; s->mb_x < s->mb_width; s->mb_x++) {
> + uint8_t *dst[6];
> ff_update_block_index(s);
> + dst[0] = s->dest[0];
> + dst[1] = dst[0] + 8;
> + dst[2] = s->dest[0] + s->linesize * 8;
> + dst[3] = dst[2] + 8;
> + dst[4] = s->dest[1];
> + dst[5] = s->dest[2];
> s->dsp.clear_blocks(s->block[0]);
> mb_pos = s->mb_x + s->mb_y * s->mb_width;
> s->current_picture.mb_type[mb_pos] = MB_TYPE_INTRA;
> @@ -2651,13 +2625,17 @@ static void vc1_decode_i_blocks(VC1Context *v)
>
> vc1_decode_i_block(v, s->block[k], k, val, (k<4)? v->codingset : v->codingset2);
>
> + if (k > 3 && (s->flags & CODEC_FLAG_GRAY)) continue;
> v->vc1dsp.vc1_inv_trans_8x8(s->block[k]);
> if(v->pq >= 9 && v->overlap) {
> - for(j = 0; j < 64; j++) s->block[k][j] += 128;
> + if (v->rangeredfrm) for(j = 0; j < 64; j++) s->block[k][j] <<= 1;
> + s->dsp.put_signed_pixels_clamped(s->block[k], dst[k], k & 4 ? s->uvlinesize : s->linesize);
> + } else {
> + if (v->rangeredfrm) for(j = 0; j < 64; j++) s->block[k][j] = (s->block[k][j] - 64) << 1;
> + s->dsp.put_pixels_clamped(s->block[k], dst[k], k & 4 ? s->uvlinesize : s->linesize);
> }
> }
>
> - vc1_put_block(v, s->block);
> if(v->pq >= 9 && v->overlap) {
> if(s->mb_x) {
> v->vc1dsp.vc1_h_overlap(s->dest[0], s->linesize);
> --
> 1.7.2.1
looks ok
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