[FFmpeg-devel] [PATCH 06/16] vmdaudio: correct the silent chunk count in the first block.
Kostya
kostya.shishkov
Tue Feb 22 22:47:37 CET 2011
On Tue, Feb 22, 2011 at 02:05:25PM -0500, Justin Ruggles wrote:
>
> This fixes A/V sync with several samples, notably:
> http://samples.mplayerhq.hu/game-formats/sierra-vmd/swat_*.vmd
> ---
> libavcodec/vmdav.c | 6 +-----
> 1 files changed, 1 insertions(+), 5 deletions(-)
>
> diff --git a/libavcodec/vmdav.c b/libavcodec/vmdav.c
> index 025d23a..ed3c5f8 100644
> --- a/libavcodec/vmdav.c
> +++ b/libavcodec/vmdav.c
> @@ -517,11 +517,7 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
> uint32_t flags = AV_RB32(p);
> int raw_block_size = s->block_align *
> (av_get_bits_per_sample_fmt(avctx->sample_fmt) / 8);
> - int silent_chunks;
> - if(flags == 0xFFFFFFFF)
> - silent_chunks = 32;
> - else
> - silent_chunks = av_log2(flags + 1);
> + int silent_chunks = av_popcount(flags);
> if(*data_size < (s->block_align*silent_chunks + buf_size - 20) * 2)
> return -1;
> *data_size = 0;
ok
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