[FFmpeg-devel] [PATCH 15/16] vmdaudio: remove unnecessary fields from VmdAudioContext and use the corresponding AVCodecContext fields instead.
Kostya
kostya.shishkov
Tue Feb 22 23:00:05 CET 2011
On Tue, Feb 22, 2011 at 02:05:34PM -0500, Justin Ruggles wrote:
> ---
> libavcodec/vmdav.c | 20 ++++++++------------
> 1 files changed, 8 insertions(+), 12 deletions(-)
>
> diff --git a/libavcodec/vmdav.c b/libavcodec/vmdav.c
> index b6bb590..6129610 100644
> --- a/libavcodec/vmdav.c
> +++ b/libavcodec/vmdav.c
> @@ -421,9 +421,6 @@ static av_cold int vmdvideo_decode_end(AVCodecContext *avctx)
> typedef struct VmdAudioContext {
> AVCodecContext *avctx;
> int out_bps;
> - int channels;
> - int bits;
> - int block_align;
> int predictors[2];
> } VmdAudioContext;
>
> @@ -448,14 +445,13 @@ static av_cold int vmdaudio_decode_init(AVCodecContext *avctx)
> VmdAudioContext *s = avctx->priv_data;
>
> s->avctx = avctx;
> - s->channels = avctx->channels;
> - s->bits = avctx->bits_per_coded_sample;
> - s->block_align = avctx->block_align;
> avctx->sample_fmt = AV_SAMPLE_FMT_S16;
> s->out_bps = av_get_bits_per_sample_fmt(avctx->sample_fmt) >> 3;
>
> - av_log(s->avctx, AV_LOG_DEBUG, "%d channels, %d bits/sample, block align = %d, sample rate = %d\n",
> - s->channels, s->bits, s->block_align, avctx->sample_rate);
> + av_log(avctx, AV_LOG_DEBUG, "%d channels, %d bits/sample, "
> + "block align = %d, sample rate = %d\n",
> + avctx->channels, avctx->bits_per_coded_sample, avctx->block_align,
> + avctx->sample_rate);
>
> return 0;
> }
> @@ -482,14 +478,14 @@ static int vmdaudio_loadsound(VmdAudioContext *s, unsigned char *data,
> const uint8_t *buf, int silent_chunks, int data_size)
> {
> int i;
> - int silent_size = s->block_align * silent_chunks * s->out_bps;
> + int silent_size = s->avctx->block_align * silent_chunks * s->out_bps;
>
> if (silent_chunks) {
> memset(data, 0, silent_size);
> data += silent_size;
> }
> - if (s->bits == 16)
> - vmdaudio_decode_audio(s, data, buf, data_size, s->channels == 2);
> + if (s->avctx->bits_per_coded_sample == 16)
> + vmdaudio_decode_audio(s, data, buf, data_size, s->avctx->channels == 2);
> else {
> /* copy the data but convert it to signed */
> for (i = 0; i < data_size; i++){
> @@ -537,7 +533,7 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
> }
>
> /* ensure output buffer is large enough */
> - if (*data_size < (s->block_align*silent_chunks + buf_size) * s->out_bps)
> + if (*data_size < (avctx->block_align*silent_chunks + buf_size) * s->out_bps)
> return -1;
>
> *data_size = vmdaudio_loadsound(s, output_samples, buf, silent_chunks, buf_size);
probably ok
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