[FFmpeg-devel] [PATCH 3/3] vf_ass: use drawutils.
Stefano Sabatini
stefasab at gmail.com
Mon Apr 2 00:32:54 CEST 2012
On date Wednesday 2012-03-28 16:25:59 +0200, Nicolas George encoded:
>
> Signed-off-by: Nicolas George <nicolas.george at normalesup.org>
> ---
> libavfilter/vf_ass.c | 63 +++++++++----------------------------------------
> 1 files changed, 12 insertions(+), 51 deletions(-)
>
> diff --git a/libavfilter/vf_ass.c b/libavfilter/vf_ass.c
> index bf13287..abdd667 100644
> --- a/libavfilter/vf_ass.c
> +++ b/libavfilter/vf_ass.c
> @@ -32,7 +32,6 @@
> #include "libavutil/imgutils.h"
> #include "libavutil/opt.h"
> #include "libavutil/parseutils.h"
> -#include "libavutil/pixdesc.h"
> #include "drawutils.h"
> #include "avfilter.h"
>
> @@ -41,10 +40,8 @@ typedef struct {
> ASS_Library *library;
> ASS_Renderer *renderer;
> ASS_Track *track;
> - int hsub, vsub;
> char *filename;
> - uint8_t rgba_map[4];
> - int pix_step[4]; ///< steps per pixel for each plane of the main output
> + FFDrawContext draw;
> char *dar_str;
> AVRational dar;
> } AssContext;
> @@ -157,30 +154,17 @@ static av_cold void uninit(AVFilterContext *ctx)
>
> static int query_formats(AVFilterContext *ctx)
> {
> - static const enum PixelFormat pix_fmts[] = {
> - PIX_FMT_ARGB, PIX_FMT_RGBA,
> - PIX_FMT_ABGR, PIX_FMT_BGRA,
> - PIX_FMT_RGB24, PIX_FMT_BGR24,
> - PIX_FMT_NONE
> - };
> -
> - avfilter_set_common_pixel_formats(ctx, avfilter_make_format_list(pix_fmts));
> -
> + avfilter_set_common_pixel_formats(ctx, ff_draw_supported_pixel_formats(0));
> return 0;
> }
>
> static int config_input(AVFilterLink *inlink)
> {
> AssContext *ass = inlink->dst->priv;
> - const AVPixFmtDescriptor *pix_desc = &av_pix_fmt_descriptors[inlink->format];
> double sar = inlink->sample_aspect_ratio.num ?
> av_q2d(inlink->sample_aspect_ratio) : 1;
>
> - av_image_fill_max_pixsteps(ass->pix_step, NULL, pix_desc);
> - ff_fill_rgba_map(ass->rgba_map, inlink->format);
> -
> - ass->hsub = pix_desc->log2_chroma_w;
> - ass->vsub = pix_desc->log2_chroma_h;
> + ff_draw_init(&ass->draw, inlink->format, 0);
>
> ass_set_frame_size (ass->renderer, inlink->w, inlink->h);
> ass_set_aspect_ratio(ass->renderer, av_q2d(ass->dar), sar);
> @@ -190,47 +174,24 @@ static int config_input(AVFilterLink *inlink)
>
> static void null_draw_slice(AVFilterLink *link, int y, int h, int slice_dir) { }
>
> -#define R 0
> -#define G 1
> -#define B 2
> -#define A 3
> -
> -#define SET_PIXEL_RGB(picref, rgba_color, val, x, y, pixel_step, r_off, g_off, b_off) { \
> - p = picref->data[0] + (x) * pixel_step + ((y) * picref->linesize[0]); \
> - alpha = rgba_color[A] * (val) * 129; \
> - *(p+r_off) = (alpha * rgba_color[R] + (255*255*129 - alpha) * *(p+r_off)) >> 23; \
> - *(p+g_off) = (alpha * rgba_color[G] + (255*255*129 - alpha) * *(p+g_off)) >> 23; \
> - *(p+b_off) = (alpha * rgba_color[B] + (255*255*129 - alpha) * *(p+b_off)) >> 23; \
> -}
> -
> /* libass stores an RGBA color in the format RRGGBBTT, where TT is the transparency level */
> #define AR(c) ( (c)>>24)
> #define AG(c) (((c)>>16)&0xFF)
> #define AB(c) (((c)>>8) &0xFF)
> #define AA(c) ((0xFF-c) &0xFF)
>
> -static void overlay_ass_image(AVFilterBufferRef *picref, const uint8_t *rgba_map, const int pix_step,
> +static void overlay_ass_image(AssContext *ass, AVFilterBufferRef *picref,
> const ASS_Image *image)
> {
> - int i, j;
> - int alpha;
> - uint8_t *p;
> - const int ro = rgba_map[R];
> - const int go = rgba_map[G];
> - const int bo = rgba_map[B];
> -
> for (; image; image = image->next) {
> uint8_t rgba_color[] = {AR(image->color), AG(image->color), AB(image->color), AA(image->color)};
> - unsigned char *row = image->bitmap;
> -
> - for (i = 0; i < image->h; i++) {
> - for (j = 0; j < image->w; j++) {
> - if (row[j]) {
> - SET_PIXEL_RGB(picref, rgba_color, row[j], image->dst_x + j, image->dst_y + i, pix_step, ro, go, bo);
> - }
> - }
> - row += image->stride;
> - }
> + FFDrawColor color;
> + ff_draw_color(&ass->draw, &color, rgba_color);
> + ff_blend_mask(&ass->draw, &color,
> + picref->data, picref->linesize,
> + picref->video->w, picref->video->h,
> + image->bitmap, image->stride, image->w, image->h,
> + 3, 0, image->dst_x, image->dst_y);
Should be fine, a benchmark confirming that it is not (significantly) slower may
be interesting, thanks.
--
FFmpeg = Formidable Foolish Mere Puristic Extended Game
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