[FFmpeg-devel] [PATCH] Use an int MotionVector for find_block_motion.
Reimar Döffinger
Reimar.Doeffinger at gmx.de
Sat Jan 7 12:20:38 CET 2012
Using the double variant causes several pointless conversions between
double and int.
Worse, one of the conversions is in an inner loop together with a
function using MMX, resulting in undefined behaviour.
In general the typedefs/structs seem overkill and slightly obfuscating
to me, but I left that in the assumption that the author/maintainer
prefers it.
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger at gmx.de>
---
libavfilter/vf_deshake.c | 13 +++++++++----
1 files changed, 9 insertions(+), 4 deletions(-)
diff --git a/libavfilter/vf_deshake.c b/libavfilter/vf_deshake.c
index 7013f6c..c2d8f92 100644
--- a/libavfilter/vf_deshake.c
+++ b/libavfilter/vf_deshake.c
@@ -67,6 +67,11 @@ enum SearchMethod {
};
typedef struct {
+ int x; ///< Horizontal shift
+ int y; ///< Vertical shift
+} IntMotionVector;
+
+typedef struct {
double x; ///< Horizontal shift
double y; ///< Vertical shift
} MotionVector;
@@ -129,7 +134,7 @@ static double clean_mean(double *values, int count)
*/
static void find_block_motion(DeshakeContext *deshake, uint8_t *src1,
uint8_t *src2, int cx, int cy, int stride,
- MotionVector *mv)
+ IntMotionVector *mv)
{
int x, y;
int diff;
@@ -222,7 +227,7 @@ static int block_contrast(uint8_t *src, int x, int y, int stride, int blocksize)
/**
* Find the rotation for a given block.
*/
-static double block_angle(int x, int y, int cx, int cy, MotionVector *shift)
+static double block_angle(int x, int y, int cx, int cy, IntMotionVector *shift)
{
double a1, a2, diff;
@@ -247,7 +252,7 @@ static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
int width, int height, int stride, Transform *t)
{
int x, y;
- MotionVector mv = {0, 0};
+ IntMotionVector mv = {0, 0};
int counts[128][128];
int count_max_value = 0;
int contrast;
@@ -278,7 +283,7 @@ static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
//av_log(NULL, AV_LOG_ERROR, "%d\n", contrast);
find_block_motion(deshake, src1, src2, x, y, stride, &mv);
if (mv.x != -1 && mv.y != -1) {
- counts[(int)(mv.x + deshake->rx)][(int)(mv.y + deshake->ry)] += 1;
+ counts[mv.x + deshake->rx][mv.y + deshake->ry] += 1;
if (x > deshake->rx && y > deshake->ry)
angles[pos++] = block_angle(x, y, 0, 0, &mv);
--
1.7.8.3
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