[FFmpeg-devel] [PATCH 2/2] ffplay: use frame count based queueing for audio queue
REN Lifeng
renlifeng at wowfly.com
Tue Mar 20 06:49:53 CET 2012
Marton Balint <cus at passwd.hu> writes:
> This reduces the number of queued frames for audio data but also reduces the
> amount of A-V difference after changing the audio stream (because less frames
> are queued). Fixes bug #1035.
>
> Signed-off-by: Marton Balint <cus at passwd.hu>
> ---
> ffplay.c | 3 +--
> 1 files changed, 1 insertions(+), 2 deletions(-)
>
> diff --git a/ffplay.c b/ffplay.c
> index 8a5818f..00be13d 100644
> --- a/ffplay.c
> +++ b/ffplay.c
> @@ -64,7 +64,6 @@ const char program_name[] = "ffplay";
> const int program_birth_year = 2003;
>
> #define MAX_QUEUE_SIZE (15 * 1024 * 1024)
> -#define MIN_AUDIOQ_SIZE (20 * 16 * 1024)
This change is not in master.
> #define MIN_FRAMES 5
>
> /* SDL audio buffer size, in samples. Should be small to have precise
> @@ -2612,7 +2611,7 @@ static int read_thread(void *arg)
>
> /* if the queue are full, no need to read more */
> if ( is->audioq.size + is->videoq.size + is->subtitleq.size > MAX_QUEUE_SIZE
> - || ( (is->audioq .size > MIN_AUDIOQ_SIZE || is->audio_stream < 0)
> + || ( (is->audioq .nb_packets > MIN_FRAMES || is->audio_stream < 0)
This change is in.
> && (is->videoq .nb_packets > MIN_FRAMES || is->video_stream < 0)
> && (is->subtitleq.nb_packets > MIN_FRAMES || is->subtitle_stream < 0))) {
> /* wait 10 ms */
This patch is not enough to fix bug #1035.
I pulled from git master today. It seems the first change is not
committed but the second is.
The reported problem is still there.
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