[FFmpeg-devel] [PATCH] Add add_pixels4/8() to h264dsp, and remove add_pixels4 from dsputil.
Michael Niedermayer
michaelni at gmx.at
Mon Feb 11 02:27:35 CET 2013
On Sun, Feb 10, 2013 at 05:16:43PM -0800, Ronald S. Bultje wrote:
> Hi,
>
> On Sun, Feb 10, 2013 at 5:10 PM, Michael Niedermayer <michaelni at gmx.at> wrote:
> > On Sun, Feb 10, 2013 at 04:12:55PM -0800, Ronald S. Bultje wrote:
> >> Hi,
> >>
> >> On Sat, Feb 9, 2013 at 5:49 PM, Michael Niedermayer <michaelni at gmx.at> wrote:
> >> > On Sat, Feb 09, 2013 at 03:43:56PM -0800, Ronald S. Bultje wrote:
> >> >> From: "Ronald S. Bultje" <rsbultje at gmail.com>
> >> >>
> >> >> These functions are mostly H264-specific (the only other user I can
> >> >> spot is bink), and this allows us to special-case some functionality
> >> >> for H264. Also remove the 16-bit-coeff with >8bpp versions (unused)
> >> >> and merge the duplicate 32-bit-coeff for >8bpp (identical).
> >> >
> >> > [...]
> >> >
> >> >> +
> >> >> +#include "bit_depth_template.c"
> >> >> +
> >> >> +static void FUNCC(ff_h264_add_pixels4)(uint8_t *_dst, int16_t *_src, int stride)
> >> >> +{
> >> >> + int i;
> >> >> + pixel *dst = (pixel *) _dst;
> >> >> + dctcoef *src = (dctcoef *) _src;
> >> >
> >> >> + stride /= sizeof(pixel);
> >> >
> >> > a >> should be faster
> >>
> >> It's used as an increment for type int16_t, so it's actually undone in
> >> the assembly. Example disassembly on x86-32:
> >>
> >> _ff_h264_add_pixels4_8_c:
> >> 0000bc20 pushl %ebx
> >> 0000bc21 pushl %esi
> >> 0000bc22 movl 0x0c(%esp),%eax ; dst
> >> 0000bc26 addl $0x03,%eax
> >> 0000bc29 xorl %ecx,%ecx
> >> 0000bc2b movl 0x14(%esp),%edx ; linesize
> >> 0000bc2f movl 0x10(%esp),%esi ; block
> >> 0000bc33 nopw _ff_h264dsp_init(%eax,%eax)
> >> 0000bc39 nopl _ff_h264dsp_init(%eax)
> >> 0000bc40 movb (%esi,%ecx,8),%bl ; load
> >> 0000bc43 addb %bl,0xfd(%eax) ; add
> >> 0000bc46 movb 0x02(%esi,%ecx,8),%bl ; load
> >> 0000bc4a addb %bl,0xfe(%eax) ; add
> >> 0000bc4d movb 0x04(%esi,%ecx,8),%bl ; load
> >> 0000bc51 addb %bl,0xff(%eax) ; add
> >> 0000bc54 movb 0x06(%esi,%ecx,8),%bl ; load
> >> 0000bc58 addb %bl,(%eax) ; add
> >> 0000bc5a addl %edx,%eax ; += linesize
> >> 0000bc5c incl %ecx ; block increment
> >> 0000bc5d cmpl $0x04,%ecx ; next line
> >> 0000bc60 jne 0x0000bc40 ; jump
> >> 0000bc62 movl $_ff_h264dsp_init,0x04(%esi) ; $_... is
> >> actually zero, so this zeroes the block
> >> 0000bc69 movl $_ff_h264dsp_init,(%esi)
> >> 0000bc6f movl $_ff_h264dsp_init,0x0c(%esi)
> >> 0000bc76 movl $_ff_h264dsp_init,0x08(%esi)
> >> 0000bc7d movl $_ff_h264dsp_init,0x14(%esi)
> >> 0000bc84 movl $_ff_h264dsp_init,0x10(%esi)
> >> 0000bc8b movl $_ff_h264dsp_init,0x1c(%esi)
> >> 0000bc92 movl $_ff_h264dsp_init,0x18(%esi)
> >> 0000bc99 popl %esi
> >> 0000bc9a popl %ebx
> >> 0000bc9b ret
> >> 0000bc9c nopl _ff_h264dsp_init(%eax)
> >>
> >> As you see, no division or anything weird, the compiler knows what to do.
> >
> > gcc on x86 does in this case, yes
> > still IMHO it would be better not to depend on the compiler
> > optimizing the division out ...
>
> Since original code does it too, can we do this in a separate commit?
sure
[...]
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