[FFmpeg-devel] [PATCH 04/15] libavcodec/libavutil: Implementation of AAC_fixed_decoder (LC-module) [4/5]
Nedeljko Babic
Nedeljko.Babic at imgtec.com
Fri Nov 14 12:44:23 CET 2014
>On Fri, Nov 07, 2014 at 04:08:08PM +0100, Nedeljko Babic wrote:
>> From: Djordje Pesut <djordje.pesut at imgtec.com>
>>
>> Add fixed point implementation
>[...]
>
>> diff --git a/libavutil/fixed_dsp.h b/libavutil/fixed_dsp.h
>> index ff6f365..3035d19 100644
>> --- a/libavutil/fixed_dsp.h
>> +++ b/libavutil/fixed_dsp.h
>> @@ -54,6 +54,25 @@
>> #include "libavcodec/mathops.h"
>>
>> typedef struct AVFixedDSPContext {
>> + /* assume len is a multiple of 16, and arrays are 32-byte aligned */
>> +
>> + /**
>> + * Calculate the product of two vectors of integers and store the result in
>> + * a vector of integers.
>
>vector_fmul works with fixed point numbers or scales down integers
>it doesnt just multiply them
>
This is fixed point multiplication ...
Maybe it would be clearer if I put this in comment?
>
>> + *
>> + * @param dst output vector
>> + * constraints: 32-byte aligned
>> + * @param src0 first input vector
>> + * constraints: 32-byte aligned
>> + * @param src1 second input vector
>> + * constraints: 32-byte aligned
>> + * @param len number of elements in the input
>> + * constraints: multiple of 16
>> + */
>> + void (*vector_fmul)(int *dst, const int *src0, const int *src1,
>> + int len);
>
>this breaks ABI, new fields can only be added at the end
>
Should I order the fields in AVFixedDSPContext the be in the same order as fields
in AVFloatDSPContext (for the fields that are supported in both structures), or
sould I just add fields that are added with this patch to the end?
>
>> +
>> + void (*vector_fmul_reverse)(int *dst, const int *src0, const int *src1, int len);
>> /**
>> * Overlap/add with window function.
>> * Used primarily by MDCT-based audio codecs.
>> @@ -92,6 +111,40 @@ typedef struct AVFixedDSPContext {
>> */
>> void (*vector_fmul_window)(int32_t *dst, const int32_t *src0, const int32_t *src1, const int32_t *win, int len);
>>
>> + /**
>> + * Calculate the product of two vectors of integers, add a third vector of
>> + * integers and store the result in a vector of integers.
>> + *
>> + * @param dst output vector
>> + * constraints: 32-byte aligned
>> + * @param src0 first input vector
>> + * constraints: 32-byte aligned
>> + * @param src1 second input vector
>> + * constraints: 32-byte aligned
>> + * @param src1 third input vector
>> + * constraints: 32-byte aligned
>> + * @param len number of elements in the input
>> + * constraints: multiple of 16
>> + */
>> + void (*vector_fmul_add)(int *dst, const int *src0, const int *src1,
>> + const int *src2, int len);
>> +
>
>> + /**
>> + * Calculate the scalar product of two vectors of floats.
>
>floats ? scalarproduct_fixed?
>
I forgot to change the pasted text... :) sorry...
>
>> + * @param v1 first vector, 16-byte aligned
>> + * @param v2 second vector, 16-byte aligned
>> + * @param len length of vectors, multiple of 4
>> + */
>> + int (*scalarproduct_fixed)(const int *v1, const int *v2, int len);
>
>
>> +
>> + /**
>> + * Calculate the sum and difference of two vectors of integers.
>> + *
>> + * @param v1 first input vector, sum output, 16-byte aligned
>> + * @param v2 second input vector, difference output, 16-byte aligned
>> + * @param len length of vectors, multiple of 4
>> + */
>> + void (*butterflies_fixed)(int *av_restrict v1, int *av_restrict v2, int len);
>> } AVFixedDSPContext;
>>
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