[FFmpeg-devel] [PATCH] vp9: avoid infinite loop with broken files
Michael Niedermayer
michaelni at gmx.at
Sat Jan 10 20:24:48 CET 2015
On Sat, Jan 10, 2015 at 01:21:42PM -0500, Ronald S. Bultje wrote:
> Hi,
>
> On Sat, Jan 10, 2015 at 12:15 PM, wm4 <nfxjfg at googlemail.com> wrote:
>
> > On Sat, 10 Jan 2015 18:03:48 +0100
> > Hendrik Leppkes <h.leppkes at gmail.com> wrote:
> >
> > > On Sat, Jan 10, 2015 at 6:00 PM, wm4 <nfxjfg at googlemail.com> wrote:
> > >
> > > > With a certain fuzzed file, the parser will always return 0 consumed
> > > > bytes, which makes calling code call the parser infinitely. Return the
> > > > full packet size on error instead. (Here it would be nice if parsers
> > > > could return errors at all.)
> > > >
> > > > Additionally, _if_ there's some data left, return that too, which might
> > > > help with somewhat broken but still somehow playable files.
> > > >
> > > > Fixes ticket #4242.
> > > > ---
> > > > There might be a more elegant way to fix this.
> > > > Also, not sure if the change *out_size has any worth.
> > > >
> > >
> > > Signaling the out_size would mean it should forward the data to the
> > > decoder, if it remains 0 the data is just swallowed. What would make more
> > > sense in this case?
> >
> > I'd argue that it's normal for ffmpeg to play something even if the
> > data has been pushed through a blender, so if there's a trivial choice
> > between swallowing and returning the data, the latter should be picked.
> > But actually, it probably doesn't matter.
>
>
> I think I agree, although it's hard to say it makes any difference at this
> point. So patch is probably fine.
patch applied
thanks
[...]
--
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
The greatest way to live with honor in this world is to be what we pretend
to be. -- Socrates
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