[FFmpeg-devel] [SURVEY] Summary of first 2015 survey

Paul B Mahol onemda at gmail.com
Sun Nov 15 20:35:38 CET 2015


On 11/15/15, compn <tempn at mi.rr.com> wrote:
> On Sun, 15 Nov 2015 15:19:05 +0100
> Clement Boesch <u at pkh.me> wrote:
>
>> Hi folks,
>>
>> So the October/November 2015 FFmpeg survey ended, so as promised here
>> is a summary. It was planed for yesterday but due to some unfortunate
>> national issues it was kind of postponed to today...
>
> great work. thanks everyone who took the time to fill out the survey.
>
>> Misc comments
>> -------------
>>  - more developed ffplay (hwaccel, doc), mpts (?) options
>
> are we going to focus on ffplay to reinvent the media player wheel when
> there is vlc and mplayer? i'm not against it, just asking. i know
> ffplay is used somewhat on android, is that the biggest market for
> ffplay?

mplayer is dead, it even does not add new codecs that ffmpeg have support for.

Use mpv, it have support for new codecs automatically.

>
>>  - android support, hwaccel and relationship with
>> filters/bufferpool/etc, high level support for adaptive bitrate
>> streaming (bandwidth stream switch)
>
> if someone wants to help devs with android support, may i suggest the
> following:
>
> 1. locate all android and iphone and other embedded device forks
> 2. diff those forks to current ffmpeg git master
> 3. submit the diffs or links to the diffs/repo on ffmpeg-devel list.
>
> just organizing this would help. you dont have to be a programmer to do
> this.
>
> 4. test patches against git master on android / iphone / etc to make
> sure it works. possibly with fate test. testing just means make sure it
> builds and decodes sample files bitexact (if possible).
>
> example projects: ffmpeg4ios and ffmpeg4android and rockbox.
> especially rockbox has fixed-point decoders that were originally based
> on libavcodec. but also there are changes to shrink memory and stack
> usage.
>
> even talking to the devs of these projects may encourage them to
> submit or maybe even merge changes.
>
> or if you have android / ios or other embedded devices running linux,
> making those ssh accessible to devs will help us test builds and bugs.
>
> -compn
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