[FFmpeg-devel] [PATCH 3/4] dxva2: get the slice number directly from the surface in D3D11VA
Steve Lhomme
robux4 at videolabs.io
Thu Dec 1 18:22:27 EET 2016
From: Steve Lhomme <slhomme at matroska.org>
No need to loop through the known surfaces, we'll use it anyway.
The loop is only done for DXVA2
---
libavcodec/dxva2.c | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/libavcodec/dxva2.c b/libavcodec/dxva2.c
index a64b1b5..459e267 100644
--- a/libavcodec/dxva2.c
+++ b/libavcodec/dxva2.c
@@ -41,20 +41,20 @@ unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx,
void *surface = ff_dxva2_get_surface(frame);
unsigned i;
- for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++) {
#if CONFIG_D3D11VA
- if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD && ctx->d3d11va.surface[i] == surface)
- {
- D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
- ID3D11VideoDecoderOutputView_GetDesc(ctx->d3d11va.surface[i], &viewDesc);
- return viewDesc.Texture2D.ArraySlice;
- }
+ if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD)
+ {
+ D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
+ ID3D11VideoDecoderOutputView_GetDesc((ID3D11VideoDecoderOutputView*) surface, &viewDesc);
+ return viewDesc.Texture2D.ArraySlice;
+ }
#endif
#if CONFIG_DXVA2
+ for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++) {
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD && ctx->dxva2.surface[i] == surface)
return i;
-#endif
}
+#endif
assert(0);
return 0;
--
2.10.1
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