[FFmpeg-devel] [PATCH] ffplay: remove redundant silence buffer
Marton Balint
cus at passwd.hu
Sat Mar 19 19:16:23 CET 2016
On Thu, 17 Mar 2016, Lukasz Marek wrote:
> Signed-off-by: Lukasz Marek <lukasz.m.luki2 at gmail.com>
> ---
> ffplay.c | 13 ++++++-------
> 1 file changed, 6 insertions(+), 7 deletions(-)
>
> diff --git a/ffplay.c b/ffplay.c
> index 2cfdf26..731ae25 100644
> --- a/ffplay.c
> +++ b/ffplay.c
> @@ -243,7 +243,6 @@ typedef struct VideoState {
> AVStream *audio_st;
> PacketQueue audioq;
> int audio_hw_buf_size;
> - uint8_t silence_buf[SDL_AUDIO_MIN_BUFFER_SIZE];
> uint8_t *audio_buf;
> uint8_t *audio_buf1;
> unsigned int audio_buf_size; /* in bytes */
> @@ -2532,7 +2531,7 @@ static int audio_decode_frame(VideoState *is)
> static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)
> {
> VideoState *is = opaque;
> - int audio_size, len1;
> + int audio_size, len1, silence = 0;
>
> audio_callback_time = av_gettime_relative();
>
> @@ -2541,8 +2540,8 @@ static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)
> audio_size = audio_decode_frame(is);
> if (audio_size < 0) {
> /* if error, just output silence */
> - is->audio_buf = is->silence_buf;
> - is->audio_buf_size = sizeof(is->silence_buf) / is->audio_tgt.frame_size * is->audio_tgt.frame_size;
> + silence = 1;
> + is->audio_buf_size = SDL_AUDIO_MIN_BUFFER_SIZE / is->audio_tgt.frame_size * is->audio_tgt.frame_size;
> } else {
> if (is->show_mode != SHOW_MODE_VIDEO)
> update_sample_display(is, (int16_t *)is->audio_buf, audio_size);
> @@ -2553,11 +2552,11 @@ static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)
> len1 = is->audio_buf_size - is->audio_buf_index;
> if (len1 > len)
> len1 = len;
> - if (!is->muted && is->audio_volume == SDL_MIX_MAXVOLUME)
> + if (!is->muted && !silence && is->audio_volume == SDL_MIX_MAXVOLUME)
> memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
> else {
> - memset(stream, is->silence_buf[0], len1);
> - if (!is->muted)
> + memset(stream, 0, len1);
> + if (!is->muted && !silence)
> SDL_MixAudio(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1, is->audio_volume);
> }
> len -= len1;
> --
LGTM, thanks.
Regards,
Marton
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