[FFmpeg-devel] [PATCH 6/6] ffplay: use AV_PKT_FLAG_DISPOSABLE in frame drop logic
Marton Balint
cus at passwd.hu
Wed Dec 6 00:54:22 EET 2017
On Mon, 4 Dec 2017, John Stebbins wrote:
> On 12/03/2017 01:12 PM, Marton Balint wrote:
>> On Thu, 30 Nov 2017, John Stebbins wrote:
>>
>>> ---
>>> fftools/ffplay.c | 21 ++++++++++++++++-----
>>> 1 file changed, 16 insertions(+), 5 deletions(-)
>>>
>>> diff --git a/fftools/ffplay.c b/fftools/ffplay.c
>>> index 10a917194d..152d220cdb 100644
>>> --- a/fftools/ffplay.c
>>> +++ b/fftools/ffplay.c
>>> @@ -198,6 +198,8 @@ typedef struct Decoder {
>>> int64_t next_pts;
>>> AVRational next_pts_tb;
>>> SDL_Thread *decoder_tid;
>>> + int drop_disposable;
>>> + int frame_drops_disposable;
>>> } Decoder;
>>>
>>> typedef struct VideoState {
>>> @@ -660,10 +662,16 @@ static int decoder_decode_frame(Decoder *d, AVFrame *frame, AVSubtitle *sub) {
>>> ret = got_frame ? 0 : (pkt.data ? AVERROR(EAGAIN) : AVERROR_EOF);
>>> }
>>> } else {
>>> - if (avcodec_send_packet(d->avctx, &pkt) == AVERROR(EAGAIN)) {
>>> - av_log(d->avctx, AV_LOG_ERROR, "Receive_frame and send_packet both returned EAGAIN, which is an API violation.\n");
>>> - d->packet_pending = 1;
>>> - av_packet_move_ref(&d->pkt, &pkt);
>>> + if (d->avctx->codec_type == AVMEDIA_TYPE_VIDEO &&
>>> + d->drop_disposable &&
>>> + (pkt.flags & AV_PKT_FLAG_DISPOSABLE)) {
>>> + d->frame_drops_disposable++;
>>> + } else {
>>> + if (avcodec_send_packet(d->avctx, &pkt) == AVERROR(EAGAIN)) {
>>> + av_log(d->avctx, AV_LOG_ERROR, "Receive_frame and send_packet both returned EAGAIN, which is an API violation.\n");
>>> + d->packet_pending = 1;
>>> + av_packet_move_ref(&d->pkt, &pkt);
>>> + }
>>> }
>>> }
>>> av_packet_unref(&pkt);
>>> @@ -1622,6 +1630,7 @@ retry:
>>> frame_queue_next(&is->pictq);
>>> goto retry;
>>> }
>>> + is->viddec.drop_disposable = 0;
>>> }
>>>
>>> if (is->subtitle_st) {
>>> @@ -1699,7 +1708,8 @@ display:
>>> get_master_clock(is),
>>> (is->audio_st && is->video_st) ? "A-V" : (is->video_st ? "M-V" : (is->audio_st ? "M-A" : " ")),
>>> av_diff,
>>> - is->frame_drops_early + is->frame_drops_late,
>>> + is->frame_drops_early + is->frame_drops_late +
>>> + is->viddec.frame_drops_disposable,
>>> aqsize / 1024,
>>> vqsize / 1024,
>>> sqsize,
>>> @@ -1767,6 +1777,7 @@ static int get_video_frame(VideoState *is, AVFrame *frame)
>>> is->frame_drops_early++;
>>> av_frame_unref(frame);
>>> got_picture = 0;
>>> + is->viddec.drop_disposable = 1;
>>> }
>>> }
>>> }
>> The patch looks OK now, but as I mentioned earlier, please do not enable
>> this kind of frame dropping by default, either introduce a separate option
>> "hardframedrop", or make -framedrop an integer and use "2" for this kind
>> of hard dropping.
>>
>>
>
> I can certainly do that. But I don't really understand the reason behind it. Frame dropping is already happening in
> the scenario where this would be enabled. There are 2 types of frame dropping that currently happen in ffplay, "early"
> and "late". "Early" frame dropping happens when it is detected that the frame is too late for it's time slot
> immediately after it is decoded. "Late" frame dropping happens when it is detected that the frame is too late when it
> is removed from the display queue. Dropping disposable frames in when "early" frame dropping is happening gives the
> player a better chance of actually being able to catch up to the current time slot because it bypasses decoding those
> frames. Without it only the first few of frames get displayed with the samples I've been testing. After those first
> few, decoding is slow enough that all subsequent frames are too late and get dropped by the "early" frame drop logic.
> With disposable frame dropping, the video plays reasonably well (with a stutter here and there).
Ok, let's keep the patch as is then.
Regards,
Marton
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