[FFmpeg-devel] On in-tree external headers
Mark Thompson
sw at jkqxz.net
Wed Nov 1 02:23:25 EET 2017
On 01/11/17 00:17, Mark Thompson wrote:
> On 01/11/17 00:07, Carl Eugen Hoyos wrote:
>> 2017-11-01 1:04 GMT+01:00 Mark Thompson <sw at jkqxz.net>:
>>> This is why I'm concerned that we are facilitating anti-open
>>> behaviour from Nvidia by making it easier to use the
>>> closed software than more open alternatives.
>>
>> But you do agree that there is nothing "open" about the AMD
>> driver in question?
>
> True. Neither the AMF nor libmfx drivers are really any better, though they don't have the same silly hoops for the user to jump through (they have different ones, though, especially for libmfx). On the other hand, the open VAAPI and VDPAU drivers are to some degree, and V4L2 could be (I'm unsure on V4L2, I've never investigated the actual implementations behind any of them).
Or libx264, which also lacks headers inside ffmpeg. (We could dynamically load libx264 using reverse-enginereed non-GPL headers and then be able to enable it everywhere! How useful!)
- Mark
More information about the ffmpeg-devel
mailing list