[FFmpeg-devel] [PATCH 2/5] avcodec/cinepak: Skip empty frames
Tomas Härdin
tjoppen at acc.umu.se
Tue Apr 17 11:36:40 EEST 2018
tis 2018-04-17 klockan 02:13 +0200 skrev Michael Niedermayer:
> Speeds up decoding from 3 to 0.1 seconds for 6302/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_CINEPAK_fuzzer-5626371985375232
> Fixes: Timeout
>
> Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/projects/ffmpeg
> > Signed-off-by: Michael Niedermayer <michael at niedermayer.cc>
> ---
> libavcodec/cinepak.c | 7 +++++++
> 1 file changed, 7 insertions(+)
>
> diff --git a/libavcodec/cinepak.c b/libavcodec/cinepak.c
> index ba0589582f..17e3afc35c 100644
> --- a/libavcodec/cinepak.c
> +++ b/libavcodec/cinepak.c
> @@ -444,6 +444,7 @@ static int cinepak_decode_frame(AVCodecContext *avctx,
> const uint8_t *buf = avpkt->data;
> int ret = 0, buf_size = avpkt->size;
> CinepakContext *s = avctx->priv_data;
> + int num_strips;
>
> s->data = buf;
> s->size = buf_size;
> @@ -451,6 +452,12 @@ static int cinepak_decode_frame(AVCodecContext *avctx,
> if (s->size < 10)
> return AVERROR_INVALIDDATA;
>
> + num_strips = AV_RB16 (&s->data[8]);
> +
> + //Empty frame, do not waste time
> + if (!num_strips)
> + return buf_size;
Won't this break in case of palette changes?
/Tomas
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