[FFmpeg-devel] [PATCH 3/4] zmbvenc: Prevent memory/math overflows in block_cmp()
Matthew Fearnley
matthew.w.fearnley at gmail.com
Sat Dec 22 17:42:37 EET 2018
> On 20 Dec 2018, at 16:30, Tomas Härdin <tjoppen at acc.umu.se> wrote:
>
> ons 2018-12-19 klockan 22:00 +0000 skrev matthew.w.fearnley at gmail.com:
>>> From: Matthew Fearnley <matthew.w.fearnley at gmail.com>
>>
>> score_tab[] was only declared/initialised for elements 0..255, but with
>> block sizes set to 16*16, it was possible to reach 256.
>>
>> This limit could also be overflowed in the histogram, because it was
>> declared with a uint8_t type.
>>
>> This can be fixed, and also allow different ZMBV_BLOCK sizes, by making
>> score_tab[] with (ZMBV_BLOCK*ZMBV_BLOCK+1) elements, and declaring
>> histogram[] to use a uint16_t type.
>>
>> Note: the maximum block size possible for PAL8 is 255*255 bytes, which is close
>> to the uint16_t limit. To support full-colour pixel formats, a uint32_t could
>> potentially be required.
>
> So a potential future encoder improvement would be to try different
> block sizes? Could be a fun project for someone, like a GSoC
> qualification task
Yeah. The header allows for block dimensions up to 255, and the width and height can be different from each other.
They can technically be changed in each keyframe header, but I’ve not tested how the decoder handles that..
>> @@ -69,7 +69,7 @@ static inline int block_cmp(ZmbvEncContext *c, uint8_t *src, int stride,
>> {
>> int sum = 0;
>> int i, j;
>> - uint8_t histogram[256] = {0};
>> + uint16_t histogram[256] = {0};
>>
>> /* build frequency histogram of byte values for src[] ^ src2[] */
>> *xored = 0;
>> @@ -285,7 +285,9 @@ static av_cold int encode_init(AVCodecContext *avctx)
>> int i;
>> int lvl = 9;
>>
>> - for(i=1; i<256; i++)
>> + /* entropy score table for block_cmp() */
>> + c->score_tab[0] = 0;
>> + for(i = 1; i <= ZMBV_BLOCK * ZMBV_BLOCK; i++)
>> c->score_tab[i] = -i * log2(i / (double)(ZMBV_BLOCK * ZMBV_BLOCK)) * 256;
>
> It strikes me that due to the uint8_t overflow the old code actually
> worked correctly, but only incidentally..
It’s almost ingenious, the way it manages that. I almost didn’t want to change it..
> Looks good!
Thanks :)
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