[FFmpeg-devel] [PATCH] hwcontext_d3d11va: implement av_hwdevice_get_hwframe_constraints()
wm4
nfxjfg at googlemail.com
Tue Jan 16 15:08:37 EET 2018
D3D11 has rather fine grained per texture format capabilities for
different uses that can be queried at runtime. Since we don't know at
the time av_hwdevice_get_hwframe_constraints() is called what the user
wants to do with this, we simply return all formats that have the most
basic support.
---
libavutil/hwcontext_d3d11va.c | 33 +++++++++++++++++++++++++++++++++
1 file changed, 33 insertions(+)
diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index 2f97156a54..960883c9d8 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -120,6 +120,38 @@ static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
s->staging_texture = NULL;
}
+static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx,
+ const void *hwconfig,
+ AVHWFramesConstraints *constraints)
+{
+ AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
+ int nb_sw_formats = 0;
+ HRESULT hr;
+ int i;
+
+ constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1,
+ sizeof(*constraints->valid_sw_formats));
+ if (!constraints->valid_sw_formats)
+ return AVERROR(ENOMEM);
+
+ for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
+ UINT format_support = 0;
+ hr = ID3D11Device_CheckFormatSupport(device_hwctx->device, supported_formats[i].d3d_format, &format_support);
+ if (SUCCEEDED(hr) && (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
+ constraints->valid_sw_formats[nb_sw_formats++] = supported_formats[i].pix_fmt;
+ }
+ constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE;
+
+ constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints->valid_hw_formats));
+ if (!constraints->valid_hw_formats)
+ return AVERROR(ENOMEM);
+
+ constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D11;
+ constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE;
+
+ return 0;
+}
+
static void free_texture(void *opaque, uint8_t *data)
{
ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);
@@ -576,6 +608,7 @@ const HWContextType ff_hwcontext_type_d3d11va = {
.device_create = d3d11va_device_create,
.device_init = d3d11va_device_init,
.device_uninit = d3d11va_device_uninit,
+ .frames_get_constraints = d3d11va_frames_get_constraints,
.frames_init = d3d11va_frames_init,
.frames_uninit = d3d11va_frames_uninit,
.frames_get_buffer = d3d11va_get_buffer,
--
2.15.1
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