[FFmpeg-devel] [PATCH] hwcontext_d3d11va: implement av_hwdevice_get_hwframe_constraints()
Steve Lhomme
robux4 at ycbcr.xyz
Tue Jan 16 18:47:14 EET 2018
Le 16/01/2018 à 17:42, wm4 a écrit :
> On Tue, 16 Jan 2018 14:08:37 +0100
> wm4 <nfxjfg at googlemail.com> wrote:
>
>> D3D11 has rather fine grained per texture format capabilities for
>> different uses that can be queried at runtime. Since we don't know at
>> the time av_hwdevice_get_hwframe_constraints() is called what the user
>> wants to do with this, we simply return all formats that have the most
>> basic support.
>> ---
>> libavutil/hwcontext_d3d11va.c | 33 +++++++++++++++++++++++++++++++++
>> 1 file changed, 33 insertions(+)
>>
>> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
>> index 2f97156a54..960883c9d8 100644
>> --- a/libavutil/hwcontext_d3d11va.c
>> +++ b/libavutil/hwcontext_d3d11va.c
>> @@ -120,6 +120,38 @@ static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
>> s->staging_texture = NULL;
>> }
>>
>> +static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx,
>> + const void *hwconfig,
>> + AVHWFramesConstraints *constraints)
>> +{
>> + AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
>> + int nb_sw_formats = 0;
>> + HRESULT hr;
>> + int i;
>> +
>> + constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1,
>> + sizeof(*constraints->valid_sw_formats));
>> + if (!constraints->valid_sw_formats)
>> + return AVERROR(ENOMEM);
>> +
>> + for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
>> + UINT format_support = 0;
>> + hr = ID3D11Device_CheckFormatSupport(device_hwctx->device, supported_formats[i].d3d_format, &format_support);
>> + if (SUCCEEDED(hr) && (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
If you want to check the format can be used by the decoder, you should
at least check for
D3D11_FORMAT_SUPPORT_DECODER_OUTPUT
>> + constraints->valid_sw_formats[nb_sw_formats++] = supported_formats[i].pix_fmt;
>> + }
>> + constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE;
>> +
>> + constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints->valid_hw_formats));
>> + if (!constraints->valid_hw_formats)
>> + return AVERROR(ENOMEM);
>> +
>> + constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D11;
>> + constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE;
>> +
>> + return 0;
>> +}
>> +
>> static void free_texture(void *opaque, uint8_t *data)
>> {
>> ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);
>> @@ -576,6 +608,7 @@ const HWContextType ff_hwcontext_type_d3d11va = {
>> .device_create = d3d11va_device_create,
>> .device_init = d3d11va_device_init,
>> .device_uninit = d3d11va_device_uninit,
>> + .frames_get_constraints = d3d11va_frames_get_constraints,
>> .frames_init = d3d11va_frames_init,
>> .frames_uninit = d3d11va_frames_uninit,
>> .frames_get_buffer = d3d11va_get_buffer,
> Received a casual OK from atomnuker on IRC - pushed.
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