[FFmpeg-devel] [PATCH] hwcontext_d3d11va: implement av_hwdevice_get_hwframe_constraints()

Steve Lhomme robux4 at ycbcr.xyz
Tue Jan 16 18:47:14 EET 2018


Le 16/01/2018 à 17:42, wm4 a écrit :
> On Tue, 16 Jan 2018 14:08:37 +0100
> wm4 <nfxjfg at googlemail.com> wrote:
>
>> D3D11 has rather fine grained per texture format capabilities for
>> different uses that can be queried at runtime. Since we don't know at
>> the time av_hwdevice_get_hwframe_constraints() is called what the user
>> wants to do with this, we simply return all formats that have the most
>> basic support.
>> ---
>>   libavutil/hwcontext_d3d11va.c | 33 +++++++++++++++++++++++++++++++++
>>   1 file changed, 33 insertions(+)
>>
>> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
>> index 2f97156a54..960883c9d8 100644
>> --- a/libavutil/hwcontext_d3d11va.c
>> +++ b/libavutil/hwcontext_d3d11va.c
>> @@ -120,6 +120,38 @@ static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
>>       s->staging_texture = NULL;
>>   }
>>   
>> +static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx,
>> +                                          const void *hwconfig,
>> +                                          AVHWFramesConstraints *constraints)
>> +{
>> +    AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
>> +    int nb_sw_formats = 0;
>> +    HRESULT hr;
>> +    int i;
>> +
>> +    constraints->valid_sw_formats = av_malloc_array(FF_ARRAY_ELEMS(supported_formats) + 1,
>> +                                                    sizeof(*constraints->valid_sw_formats));
>> +    if (!constraints->valid_sw_formats)
>> +        return AVERROR(ENOMEM);
>> +
>> +    for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
>> +        UINT format_support = 0;
>> +        hr = ID3D11Device_CheckFormatSupport(device_hwctx->device, supported_formats[i].d3d_format, &format_support);
>> +        if (SUCCEEDED(hr) && (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D))

If you want to check the format can be used by the decoder, you should 
at least check for
D3D11_FORMAT_SUPPORT_DECODER_OUTPUT

>> +            constraints->valid_sw_formats[nb_sw_formats++] = supported_formats[i].pix_fmt;
>> +    }
>> +    constraints->valid_sw_formats[nb_sw_formats] = AV_PIX_FMT_NONE;
>> +
>> +    constraints->valid_hw_formats = av_malloc_array(2, sizeof(*constraints->valid_hw_formats));
>> +    if (!constraints->valid_hw_formats)
>> +        return AVERROR(ENOMEM);
>> +
>> +    constraints->valid_hw_formats[0] = AV_PIX_FMT_D3D11;
>> +    constraints->valid_hw_formats[1] = AV_PIX_FMT_NONE;
>> +
>> +    return 0;
>> +}
>> +
>>   static void free_texture(void *opaque, uint8_t *data)
>>   {
>>       ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);
>> @@ -576,6 +608,7 @@ const HWContextType ff_hwcontext_type_d3d11va = {
>>       .device_create        = d3d11va_device_create,
>>       .device_init          = d3d11va_device_init,
>>       .device_uninit        = d3d11va_device_uninit,
>> +    .frames_get_constraints = d3d11va_frames_get_constraints,
>>       .frames_init          = d3d11va_frames_init,
>>       .frames_uninit        = d3d11va_frames_uninit,
>>       .frames_get_buffer    = d3d11va_get_buffer,
> Received a casual OK from atomnuker on IRC - pushed.
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