[FFmpeg-devel] [PATCH v4 1/2] lavfi: add opencl tonemap filter.
Song, Ruiling
ruiling.song at intel.com
Thu Jun 21 09:03:16 EEST 2018
> -----Original Message-----
> From: ffmpeg-devel [mailto:ffmpeg-devel-bounces at ffmpeg.org] On Behalf Of
> Mark Thompson
> Sent: Thursday, June 21, 2018 8:33 AM
> To: ffmpeg-devel at ffmpeg.org
> Subject: Re: [FFmpeg-devel] [PATCH v4 1/2] lavfi: add opencl tonemap filter.
>
> On 19/06/18 02:57, Ruiling Song wrote:
> > This filter does HDR(HDR10/HLG) to SDR conversion with tone-mapping.
> >
> > An example command to use this filter with vaapi codecs:
> > FFMPEG -init_hw_device vaapi=va:/dev/dri/renderD128 -init_hw_device \
> > opencl=ocl at va -hwaccel vaapi -hwaccel_device va -hwaccel_output_format \
> > vaapi -i INPUT -filter_hw_device ocl -filter_complex \
> > '[0:v]hwmap,tonemap_opencl=t=bt2020:tonemap=linear:format=p010[x1]; \
> > [x1]hwmap=derive_device=vaapi:reverse=1' -c:v hevc_vaapi -profile 2
> OUTPUT
> >
> > Signed-off-by: Ruiling Song <ruiling.song at intel.com>
> > ---
> > As I didn't receive any other comment on v3, this version only fix the comment
> from Michael.
> > And also include some little change to leverage CL_SET_KERNEL_ARG() macro.
> >
> > Thanks!
> > Ruiling
> >
> > configure | 1 +
> > libavfilter/Makefile | 2 +
> > libavfilter/allfilters.c | 1 +
> > libavfilter/colorspace.c | 90 +++++
> > libavfilter/colorspace.h | 41 +++
> > libavfilter/opencl/colorspace_common.cl | 220 +++++++++++
> > libavfilter/opencl/tonemap.cl | 272 ++++++++++++++
> > libavfilter/opencl_source.h | 2 +
> > libavfilter/vf_tonemap_opencl.c | 624
> ++++++++++++++++++++++++++++++++
> > 9 files changed, 1253 insertions(+)
> > create mode 100644 libavfilter/colorspace.c
> > create mode 100644 libavfilter/colorspace.h
> > create mode 100644 libavfilter/opencl/colorspace_common.cl
> > create mode 100644 libavfilter/opencl/tonemap.cl
> > create mode 100644 libavfilter/vf_tonemap_opencl.c
>
> I did a bit more testing, LGTM; therefore applied.
>
> Some further thoughts:
> * Did you get anywhere with testing on other platforms? (I'm happy with the
> current state with it working on at least two different platforms including the
> actually-useful GPU-with-interop ones, but it would be nice to know what was
> going wrong in the other cases.)
So, this version with segfault fix still does not work on Mali platform, same error as before?
For the other platform, do you mean other hardware? Currently I don't have other hardware to use.
But I will add support for yuv420p so we can make it work with pocl.
> * The single-frame-delay effect ends up looking a bit weird when I go looking for
> it - I now keep seeing the flash of a single frame at a different brightness on
> some transitions, though I'm not sure it's obvious enough that I would notice
> often if I didn't already know it was there. How much performance would it
> actually cost to use the correct frame rather than the previous one?
I will try to remove this one frame delay. But it need some time.
I think it is not easy to predict how much performance effect it would be. May be not too much.
I will continue improve this filter step by step.
> * +1 to the comment from Moritz about documentation if you wouldn't mind
> writing some as a separate patch.
Will add it.
>
> Thanks,
>
> - Mark
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