[FFmpeg-devel] [PATCH] avfilter: add bm3d filter

Paul B Mahol onemda at gmail.com
Sun May 13 12:09:03 EEST 2018


On 5/13/18, Michael Niedermayer <michael at niedermayer.cc> wrote:
> On Sat, May 12, 2018 at 09:04:44AM +0200, Paul B Mahol wrote:
>> On 5/12/18, Michael Niedermayer <michael at niedermayer.cc> wrote:
>> > On Fri, May 11, 2018 at 04:03:07PM +0200, Paul B Mahol wrote:
>> >> Signed-off-by: Paul B Mahol <onemda at gmail.com>
>> >> ---
>> >>  libavfilter/Makefile     |    1 +
>> >>  libavfilter/allfilters.c |    1 +
>> >>  libavfilter/vf_bm3d.c    | 1002
>> >> ++++++++++++++++++++++++++++++++++++++++++++++
>> >>  3 files changed, 1004 insertions(+)
>> >>  create mode 100644 libavfilter/vf_bm3d.c
>> > [...]
>> >> +static void block_matching_multi(BM3DContext *s, const uint8_t *ref,
>> >> int
>> >> ref_linesize, int y, int x,
>> >> +                                 int exclude_cur_pos, int plane)
>> >> +{
>> >> +    const int width = s->planewidth[plane];
>> >> +    const int height = s->planeheight[plane];
>> >> +    const int block_size = s->block_size;
>> >> +    const int step = s->bm_step;
>> >> +    const int range = s->bm_range / step * step;
>> >> +    int l = search_boundary(0, range, step, 0, y, x);
>> >> +    int r = search_boundary(width - block_size, range, step, 0, y,
>> >> x);
>> >> +    int t = search_boundary(0, range, step, 1, y, x);
>> >> +    int b = search_boundary(height - block_size, range, step, 1, y,
>> >> x);
>> >> +    int j, i, index = 0;
>> >> +
>> >> +    PosCode search_pos[((r - l) / step + 1) * ((b - t) / step + 1)];
>> >
>> > fails to build here:
>> >
>> > src/libavfilter/vf_bm3d.c: In function `block_matching_multi':
>> > src/libavfilter/vf_bm3d.c:308:5: error: variable length array
>> > `search_pos'
>> > is used [-Werror=vla]
>> >      PosCode search_pos[((r - l) / step + 1) * ((b - t) / step + 1)];
>> >      ^
>>
>> Come on! Your compiler still live under the rock, doesn't it?
>
> It lives under the -Werror=vla flag added by configure
> I wonder why your compiler ignores it

I removed VLA in lastest patch if you hadn't noticed.


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