[FFmpeg-devel] FFmpeg classification

Tomas Härdin tjoppen at acc.umu.se
Wed Jul 17 12:35:34 EEST 2019


ons 2019-07-17 klockan 18:04 +1000 skrev Peter Ross:
> On Wed, Jul 17, 2019 at 10:10:13AM +0900, Maaya Murakami (JP) wrote:
> > Hello
> > 
> > Hope all is well.
> > Currently I am researching about the trends of FFmpeg and its supporting
> > codecs, and in order to do so I am trying to classify FFmpeg codecs into
> > different types. Are there meaningful categories to classify these codes
> > other than video/audio or lossy/lossless?
> 
> Yes, there are other ways to classify them.
> 
> blocked-based, or not.
> multi-thread capable, or not.
> has assembler optimisations, or not.
> is direct render capable, or not
> standard derived or reverse engineered <- more of a numerical scale than categorical variable

Game codec, or not
VQ based, or not
Palette based, or not
Intra-only, or not
Supported sample depths/pixel formats
Supported frame rates/sample rates

/Tomas



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