[FFmpeg-devel] [PATCH] avformat/mpegts: use buffer pools for allocating packets
Marton Balint
cus at passwd.hu
Sat Apr 4 18:30:02 EEST 2020
On Sat, 4 Apr 2020, James Almer wrote:
> On 4/4/2020 11:47 AM, Marton Balint wrote:
>> This brings a performance improvement when demuxing files, most of the
>> improvement comes from buffer pooling unbound packets.
>
> Yes, as i mentioned in my last reply this was my experience as well.
>
>>
>> time ffprobe -i samples/ffmpeg-bugs/trac/ticket6132/Samsung_HDR_-_Chasing_the_Light.ts -show_packets >/dev/null 2>&1
>>
>> Before:
>> real 0m1.967s
>> user 0m1.471s
>> sys 0m0.493s
>>
>> After:
>> real 0m1.497s
>> user 0m1.364s
>> sys 0m0.129s
>>
>> Based on a patch of James Almer.
>>
>> Signed-off-by: Marton Balint <cus at passwd.hu>
>> ---
>> libavformat/mpegts.c | 23 +++++++++++++++++++----
>> 1 file changed, 19 insertions(+), 4 deletions(-)
>>
>> diff --git a/libavformat/mpegts.c b/libavformat/mpegts.c
>> index 7f56bacb2c..fbafc1d257 100644
>> --- a/libavformat/mpegts.c
>> +++ b/libavformat/mpegts.c
>> @@ -170,6 +170,7 @@ struct MpegTSContext {
>> int current_pid;
>>
>> AVStream *epg_stream;
>> + AVBufferPool* pools[32];
>
> Isn't 32 way more than required?
The number of required pools is
log2(MAX_PES_PAYLOAD+AV_INPUT_BUFFER_PADDING_SIZE)+1, so currently 18, but
since as far as I know there is no compile time log2 I did not want to
limit it here so MAX_PES_PAYLOAD can still be changeable without adjusting
this.
>
>> };
>>
>> #define MPEGTS_OPTIONS \
>> @@ -1103,6 +1104,18 @@ static int read_sl_header(PESContext *pes, SLConfigDescr *sl,
>> return (get_bits_count(&gb) + 7) >> 3;
>> }
>>
>> +static AVBufferRef *buffer_pool_get(MpegTSContext *ts, int size)
>> +{
>> + int index = av_log2(size + AV_INPUT_BUFFER_PADDING_SIZE);
>> + if (!ts->pools[index]) {
>> + int pool_size = FFMIN(MAX_PES_PAYLOAD + AV_INPUT_BUFFER_PADDING_SIZE, 2 << index);
>> + ts->pools[index] = av_buffer_pool_init(pool_size, NULL);
>> + if (!ts->pools[index])
>> + return NULL;
>> + }
>> + return av_buffer_pool_get(ts->pools[index]);
>> +}
>> +
>> /* return non zero if a packet could be constructed */
>> static int mpegts_push_data(MpegTSFilter *filter,
>> const uint8_t *buf, int buf_size, int is_start,
>> @@ -1177,8 +1190,8 @@ static int mpegts_push_data(MpegTSFilter *filter,
>> pes->total_size = MAX_PES_PAYLOAD;
>>
>> /* allocate pes buffer */
>> - pes->buffer = av_buffer_alloc(pes->total_size +
>> - AV_INPUT_BUFFER_PADDING_SIZE);
>> + pes->buffer = buffer_pool_get(ts, pes->total_size);
>> +
>> if (!pes->buffer)
>> return AVERROR(ENOMEM);
>>
>> @@ -1351,8 +1364,7 @@ skip:
>> if (ret < 0)
>> return ret;
>> pes->total_size = MAX_PES_PAYLOAD;
>> - pes->buffer = av_buffer_alloc(pes->total_size +
>> - AV_INPUT_BUFFER_PADDING_SIZE);
>> + pes->buffer = buffer_pool_get(ts, pes->total_size);
>> if (!pes->buffer)
>> return AVERROR(ENOMEM);
>> ts->stop_parse = 1;
>> @@ -3200,6 +3212,9 @@ static void mpegts_free(MpegTSContext *ts)
>>
>> clear_programs(ts);
>>
>> + for (i = 0; i < FF_ARRAY_ELEMS(ts->pools); i++)
>> + av_buffer_pool_uninit(&ts->pools[i]);
>> +
>> for (i = 0; i < NB_PID_MAX; i++)
>> if (ts->pids[i])
>> mpegts_close_filter(ts, ts->pids[i]);
>
> LGTM. I assume the pools for the smaller sizes will not end up being
> slower than just allocating new buffers each time.
I tried to measure this but there was no significant difference.
Will apply.
Thanks,
Marton
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