[FFmpeg-devel] [PATCH v3 2/2] dxva: add a ID3D11DeviceContext to the old D3D11VA API
Steve Lhomme
robux4 at ycbcr.xyz
Wed Aug 5 13:07:12 EEST 2020
This way it's possible to use the wait_copy feature with the old API as well.
If it's NULL, wait_copies remains NULL and is not used.
---
doc/APIchanges | 3 +++
libavcodec/d3d11va.h | 6 ++++++
libavcodec/dxva2.c | 38 +++++++++++++++++++++++++++++++-------
libavcodec/version.h | 2 +-
4 files changed, 41 insertions(+), 8 deletions(-)
diff --git a/doc/APIchanges b/doc/APIchanges
index a9bf1afd4c..11a10ddb16 100644
--- a/doc/APIchanges
+++ b/doc/APIchanges
@@ -15,6 +15,9 @@ libavutil: 2017-10-21
API changes, most recent first:
+2020-08-05 - xxxxxxxxxx - lavu 56.100.100 - d3d11va.h
+ Add a ID3D11VideoContext to AVD3D11VAContext matching the ID3D11VideoContext.
+
2020-08-04 - xxxxxxxxxx - lavu 56.58.100 - channel_layout.h
Add AV_CH_LAYOUT_22POINT2 together with its newly required pieces:
AV_CH_TOP_SIDE_LEFT, AV_CH_TOP_SIDE_RIGHT, AV_CH_BOTTOM_FRONT_CENTER,
diff --git a/libavcodec/d3d11va.h b/libavcodec/d3d11va.h
index 6816b6c1e6..134dee388c 100644
--- a/libavcodec/d3d11va.h
+++ b/libavcodec/d3d11va.h
@@ -96,6 +96,12 @@ typedef struct AVD3D11VAContext {
* Mutex to access video_context
*/
HANDLE context_mutex;
+
+ /**
+ * Device Context on which to send the D3D11VA commands.
+ * It should be the same used to get the ID3D11VideoDecoder or NULL.
+ */
+ ID3D11DeviceContext *device_context;
} AVD3D11VAContext;
/**
diff --git a/libavcodec/dxva2.c b/libavcodec/dxva2.c
index 1a0e5b69b2..fd4685305e 100644
--- a/libavcodec/dxva2.c
+++ b/libavcodec/dxva2.c
@@ -656,7 +656,27 @@ int ff_dxva2_decode_init(AVCodecContext *avctx)
// Old API.
if (avctx->hwaccel_context)
+ {
+#if CONFIG_D3D11VA
+ if (avctx->hwaccel->pix_fmt == AV_PIX_FMT_D3D11VA_VLD) {
+ AVDXVAContext *ctx = DXVA_CONTEXT(avctx);
+
+ if (D3D11VA_CONTEXT(ctx)->device_context) {
+ ID3D11Device *d3ddevice;
+ ID3D11DeviceContext_GetDevice(D3D11VA_CONTEXT(ctx)->device_context, &d3ddevice);
+
+ D3D11_QUERY_DESC query = { 0 };
+ query.Query = D3D11_QUERY_EVENT;
+ if (FAILED(ID3D11Device_CreateQuery(d3ddevice, &query,
+ (ID3D11Query**)&sctx->wait_copies)))
+ sctx->wait_copies = NULL;
+
+ ID3D11Device_Release(d3ddevice);
+ }
+ }
+#endif
return 0;
+ }
// (avctx->pix_fmt is not updated yet at this point)
sctx->pix_fmt = avctx->hwaccel->pix_fmt;
@@ -896,6 +916,7 @@ int ff_dxva2_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
unsigned buffer_count = 0;
#if CONFIG_D3D11VA
D3D11_VIDEO_DECODER_BUFFER_DESC buffer11[4];
+ ID3D11DeviceContext *device_context;
#endif
#if CONFIG_DXVA2
DXVA2_DecodeBufferDesc buffer2[4];
@@ -941,9 +962,14 @@ int ff_dxva2_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
#if CONFIG_D3D11VA
if (ff_dxva2_is_d3d11(avctx)) {
if (sctx->wait_copies) {
- AVHWFramesContext *frames_ctx = (AVHWFramesContext*)avctx->hw_frames_ctx->data;
- AVD3D11VADeviceContext *device_hwctx = frames_ctx->device_ctx->hwctx;
- ID3D11DeviceContext_Begin(device_hwctx->device_context, sctx->wait_copies);
+ if (avctx->hwaccel_context)
+ device_context = D3D11VA_CONTEXT(ctx)->device_context;
+ else {
+ AVHWFramesContext *frames_ctx = (AVHWFramesContext*)avctx->hw_frames_ctx->data;
+ AVD3D11VADeviceContext *device_hwctx = frames_ctx->device_ctx->hwctx;
+ device_context = device_hwctx->device_context;
+ }
+ ID3D11DeviceContext_Begin(device_context, sctx->wait_copies);
}
buffer = &buffer11[buffer_count];
@@ -1024,12 +1050,10 @@ int ff_dxva2_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
/* wait until all the buffer release is done copying data to the GPU
* before doing the submit command */
if (sctx->wait_copies) {
- AVHWFramesContext *frames_ctx = (AVHWFramesContext*)avctx->hw_frames_ctx->data;
- AVD3D11VADeviceContext *device_hwctx = frames_ctx->device_ctx->hwctx;
- ID3D11DeviceContext_End(device_hwctx->device_context, sctx->wait_copies);
+ ID3D11DeviceContext_End(device_context, sctx->wait_copies);
while (maxWait-- && S_FALSE ==
- ID3D11DeviceContext_GetData(device_hwctx->device_context,
+ ID3D11DeviceContext_GetData(device_context,
sctx->wait_copies, NULL, 0, 0)) {
ff_dxva2_unlock(avctx);
SleepEx(2, TRUE);
diff --git a/libavcodec/version.h b/libavcodec/version.h
index f66919617a..a3f9f828ee 100644
--- a/libavcodec/version.h
+++ b/libavcodec/version.h
@@ -28,7 +28,7 @@
#include "libavutil/version.h"
#define LIBAVCODEC_VERSION_MAJOR 58
-#define LIBAVCODEC_VERSION_MINOR 99
+#define LIBAVCODEC_VERSION_MINOR 100
#define LIBAVCODEC_VERSION_MICRO 100
#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \
--
2.26.2
More information about the ffmpeg-devel
mailing list