[FFmpeg-devel] [PATCH v3 0/2] Ubisoft Rayman 2 APM demuxer + decoder.
Zane van Iperen
zane at zanevaniperen.com
Thu Feb 20 13:31:41 EET 2020
Hi all,
This patchset adds support for the APM files used by Rayman 2.
It has been tested against all *.apm files in the game folder.
v3:
- simplify the decoder
v2:
- Change extradata to use AV_{W,R}L32 instead of AV_{W,R}N32
- fix version
- add probe function
- removed an unnecessary `n = 0`
Zane
Zane van Iperen (2):
avcodec: add decoder for Rayman 2's ADPCM variant
avformat: add demuxer for Rayman 2's APM format
libavcodec/Makefile | 1 +
libavcodec/adpcm.c | 21 +++++
libavcodec/allcodecs.c | 1 +
libavcodec/avcodec.h | 1 +
libavcodec/codec_desc.c | 7 ++
libavcodec/version.h | 2 +-
libavformat/Makefile | 1 +
libavformat/allformats.c | 1 +
libavformat/apm.c | 188 +++++++++++++++++++++++++++++++++++++++
libavformat/version.h | 4 +-
10 files changed, 224 insertions(+), 3 deletions(-)
create mode 100644 libavformat/apm.c
--
2.17.1
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