[FFmpeg-devel] [PATCH 4/4] avfilter/vf_normalize: add support for >8 depth
Paul B Mahol
onemda at gmail.com
Sat Jan 18 13:51:03 EET 2020
Will apply this set.
On 1/12/20, Paul B Mahol <onemda at gmail.com> wrote:
> Signed-off-by: Paul B Mahol <onemda at gmail.com>
> ---
> libavfilter/vf_normalize.c | 121 ++++++++++++++++++++++++++++++++-----
> 1 file changed, 105 insertions(+), 16 deletions(-)
>
> diff --git a/libavfilter/vf_normalize.c b/libavfilter/vf_normalize.c
> index 6a8a7631bc..a008c14f3c 100644
> --- a/libavfilter/vf_normalize.c
> +++ b/libavfilter/vf_normalize.c
> @@ -73,6 +73,7 @@
> */
>
> #include "libavutil/imgutils.h"
> +#include "libavutil/intreadwrite.h"
> #include "libavutil/opt.h"
> #include "libavutil/pixdesc.h"
> #include "avfilter.h"
> @@ -82,12 +83,12 @@
> #include "video.h"
>
> typedef struct NormalizeHistory {
> - uint8_t *history; // History entries.
> - uint32_t history_sum; // Sum of history entries.
> + uint16_t *history; // History entries.
> + uint64_t history_sum; // Sum of history entries.
> } NormalizeHistory;
>
> typedef struct NormalizeLocal {
> - uint8_t in; // Original input byte value for this frame.
> + uint16_t in; // Original input byte value for this frame.
> float smoothed; // Smoothed input value [0,255].
> float out; // Output value [0,255]
> } NormalizeLocal;
> @@ -103,6 +104,9 @@ typedef struct NormalizeContext {
> float strength;
>
> uint8_t co[4]; // Offsets to R,G,B,A bytes respectively in each
> pixel
> + int depth;
> + int sblackpt[4];
> + int swhitept[4];
> int num_components; // Number of components in the pixel format
> int step;
> int history_len; // Number of frames to average; based on smoothing
> factor
> @@ -110,9 +114,9 @@ typedef struct NormalizeContext {
>
> // Per-extremum, per-channel history, for temporal smoothing.
> NormalizeHistory min[3], max[3]; // Min and max for each
> channel in {R,G,B}.
> - uint8_t *history_mem; // Single allocation for above history
> entries
> + uint16_t *history_mem; // Single allocation for above history
> entries
>
> - uint8_t lut[3][256]; // Lookup table
> + uint16_t lut[3][65536]; // Lookup table
>
> void (*find_min_max)(struct NormalizeContext *s, AVFrame *in,
> NormalizeLocal min[3], NormalizeLocal max[3]);
> void (*process)(struct NormalizeContext *s, AVFrame *in, AVFrame
> *out);
> @@ -207,6 +211,80 @@ static void process_planar(NormalizeContext *s, AVFrame
> *in, AVFrame *out)
> }
> }
>
> +static void find_min_max_16(NormalizeContext *s, AVFrame *in,
> NormalizeLocal min[3], NormalizeLocal max[3])
> +{
> + for (int c = 0; c < 3; c++)
> + min[c].in = max[c].in = AV_RN16(in->data[0] + 2 * s->co[c]);
> + for (int y = 0; y < in->height; y++) {
> + uint16_t *inp = (uint16_t *)(in->data[0] + y * in->linesize[0]);
> + for (int x = 0; x < in->width; x++) {
> + for (int c = 0; c < 3; c++) {
> + min[c].in = FFMIN(min[c].in, inp[s->co[c]]);
> + max[c].in = FFMAX(max[c].in, inp[s->co[c]]);
> + }
> + inp += s->step;
> + }
> + }
> +}
> +
> +static void process_16(NormalizeContext *s, AVFrame *in, AVFrame *out)
> +{
> + for (int y = 0; y < in->height; y++) {
> + uint16_t *inp = (uint16_t *)(in->data[0] + y * in->linesize[0]);
> + uint16_t *outp = (uint16_t *)(out->data[0] + y *
> out->linesize[0]);
> + for (int x = 0; x < in->width; x++) {
> + for (int c = 0; c < 3; c++)
> + outp[s->co[c]] = s->lut[c][inp[s->co[c]]];
> + if (s->num_components == 4)
> + // Copy alpha as-is.
> + outp[s->co[3]] = inp[s->co[3]];
> + inp += s->step;
> + outp += s->step;
> + }
> + }
> +}
> +
> +static void find_min_max_planar_16(NormalizeContext *s, AVFrame *in,
> NormalizeLocal min[3], NormalizeLocal max[3])
> +{
> + min[0].in = max[0].in = AV_RN16(in->data[2]);
> + min[1].in = max[1].in = AV_RN16(in->data[0]);
> + min[2].in = max[2].in = AV_RN16(in->data[1]);
> + for (int y = 0; y < in->height; y++) {
> + uint16_t *inrp = (uint16_t *)(in->data[2] + y * in->linesize[2]);
> + uint16_t *ingp = (uint16_t *)(in->data[0] + y * in->linesize[0]);
> + uint16_t *inbp = (uint16_t *)(in->data[1] + y * in->linesize[1]);
> + for (int x = 0; x < in->width; x++) {
> + min[0].in = FFMIN(min[0].in, inrp[x]);
> + max[0].in = FFMAX(max[0].in, inrp[x]);
> + min[1].in = FFMIN(min[1].in, ingp[x]);
> + max[1].in = FFMAX(max[1].in, ingp[x]);
> + min[2].in = FFMIN(min[2].in, inbp[x]);
> + max[2].in = FFMAX(max[2].in, inbp[x]);
> + }
> + }
> +}
> +
> +static void process_planar_16(NormalizeContext *s, AVFrame *in, AVFrame
> *out)
> +{
> + for (int y = 0; y < in->height; y++) {
> + uint16_t *inrp = (uint16_t *)(in->data[2] + y * in->linesize[2]);
> + uint16_t *ingp = (uint16_t *)(in->data[0] + y * in->linesize[0]);
> + uint16_t *inbp = (uint16_t *)(in->data[1] + y * in->linesize[1]);
> + uint16_t *inap = (uint16_t *)(in->data[3] + y * in->linesize[3]);
> + uint16_t *outrp = (uint16_t *)(out->data[2] + y *
> out->linesize[2]);
> + uint16_t *outgp = (uint16_t *)(out->data[0] + y *
> out->linesize[0]);
> + uint16_t *outbp = (uint16_t *)(out->data[1] + y *
> out->linesize[1]);
> + uint16_t *outap = (uint16_t *)(out->data[3] + y *
> out->linesize[3]);
> + for (int x = 0; x < in->width; x++) {
> + outrp[x] = s->lut[0][inrp[x]];
> + outgp[x] = s->lut[1][ingp[x]];
> + outbp[x] = s->lut[2][inbp[x]];
> + if (s->num_components == 4)
> + outap[x] = inap[x];
> + }
> + }
> +}
> +
> // This function is the main guts of the filter. Normalizes the input
> frame
> // into the output frame. The frames are known to have the same dimensions
> // and pixel format.
> @@ -269,9 +347,9 @@ static void normalize(NormalizeContext *s, AVFrame *in,
> AVFrame *out)
> // Calculate the output range [min.out,max.out] as a ratio of the
> full-
> // strength output range [blackpt,whitept] and the original input
> range
> // [min.in,max.in], based on the user-specified filter strength.
> - min[c].out = (s->blackpt[c] * s->strength)
> + min[c].out = (s->sblackpt[c] * s->strength)
> + (min[c].in * (1.0f - s->strength));
> - max[c].out = (s->whitept[c] * s->strength)
> + max[c].out = (s->swhitept[c] * s->strength)
> + (max[c].in * (1.0f - s->strength));
>
> // Now, build a lookup table which linearly maps the adjusted input
> range
> @@ -291,8 +369,7 @@ static void normalize(NormalizeContext *s, AVFrame *in,
> AVFrame *out)
> float scale = (max[c].out - min[c].out) / (max[c].smoothed -
> min[c].smoothed);
> for (in_val = min[c].in; in_val <= max[c].in; in_val++) {
> int out_val = (in_val - min[c].smoothed) * scale +
> min[c].out + 0.5f;
> - out_val = FFMAX(out_val, 0);
> - out_val = FFMIN(out_val, 255);
> + out_val = av_clip_uintp2_c(out_val, s->depth);
> s->lut[c][in_val] = out_val;
> }
> }
> @@ -324,8 +401,11 @@ static int query_formats(AVFilterContext *ctx)
> AV_PIX_FMT_RGB0,
> AV_PIX_FMT_0BGR,
> AV_PIX_FMT_BGR0,
> - AV_PIX_FMT_GBRAP,
> - AV_PIX_FMT_GBRP,
> + AV_PIX_FMT_RGB48, AV_PIX_FMT_BGR48,
> + AV_PIX_FMT_RGBA64, AV_PIX_FMT_BGRA64,
> + AV_PIX_FMT_GBRP, AV_PIX_FMT_GBRP9, AV_PIX_FMT_GBRP10,
> + AV_PIX_FMT_GBRP12, AV_PIX_FMT_GBRP14, AV_PIX_FMT_GBRP16,
> + AV_PIX_FMT_GBRAP, AV_PIX_FMT_GBRAP10, AV_PIX_FMT_GBRAP12,
> AV_PIX_FMT_GBRAP16,
> AV_PIX_FMT_NONE
> };
> // According to filter_design.txt, using ff_set_common_formats() this
> way
> @@ -345,11 +425,13 @@ static int config_input(AVFilterLink *inlink)
> NormalizeContext *s = inlink->dst->priv;
> // Store offsets to R,G,B,A bytes respectively in each pixel
> const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
> - int c, planar;
> + int c, planar, scale;
>
> ff_fill_rgba_map(s->co, inlink->format);
> + s->depth = desc->comp[0].depth;
> + scale = 1 << (s->depth - 8);
> s->num_components = desc->nb_components;
> - s->step = av_get_padded_bits_per_pixel(desc) >> 3;
> + s->step = av_get_padded_bits_per_pixel(desc) >> (3 + (s->depth > 8));
> // Convert smoothing value to history_len (a count of frames to
> average,
> // must be at least 1). Currently this is a direct assignment, but
> the
> // smoothing value was originally envisaged as a number of seconds.
> In
> @@ -359,19 +441,26 @@ static int config_input(AVFilterLink *inlink)
> // Allocate the history buffers -- there are 6 -- one for each
> extrema.
> // s->smoothing is limited to INT_MAX/8, so that (s->history_len * 6)
> // can't overflow on 32bit causing a too-small allocation.
> - s->history_mem = av_malloc(s->history_len * 6);
> + s->history_mem = av_malloc(s->history_len * 6 *
> sizeof(*s->history_mem));
> if (s->history_mem == NULL)
> return AVERROR(ENOMEM);
>
> for (c = 0; c < 3; c++) {
> s->min[c].history = s->history_mem + (c*2) * s->history_len;
> s->max[c].history = s->history_mem + (c*2+1) * s->history_len;
> + s->sblackpt[c] = scale * s->blackpt[c] + (s->blackpt[c] >>
> (s->depth - 8));
> + s->swhitept[c] = scale * s->whitept[c] + (s->whitept[c] >>
> (s->depth - 8));
> }
>
> planar = desc->flags & AV_PIX_FMT_FLAG_PLANAR;
>
> - s->find_min_max = planar ? find_min_max_planar : find_min_max;
> - s->process = planar? process_planar : process;
> + if (s->depth <= 8) {
> + s->find_min_max = planar ? find_min_max_planar : find_min_max;
> + s->process = planar? process_planar : process;
> + } else {
> + s->find_min_max = planar ? find_min_max_planar_16 :
> find_min_max_16;
> + s->process = planar? process_planar_16 : process_16;
> + }
>
> return 0;
> }
> --
> 2.17.1
>
>
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