[FFmpeg-devel] [PATCH 3/6] vaapi_encode_h265: Don't require uniform_spacing_flag
Xiang, Haihao
haihao.xiang at intel.com
Wed Jul 29 06:13:16 EEST 2020
On Tue, 2020-07-28 at 23:50 +0100, Mark Thompson wrote:
> Though still use it if the tile arrangement matches. Also try to keep the
> fields in the same order as the standard.
> ---
> libavcodec/vaapi_encode_h265.c | 39 ++++++++++++++++++++++++----------
> 1 file changed, 28 insertions(+), 11 deletions(-)
>
> diff --git a/libavcodec/vaapi_encode_h265.c b/libavcodec/vaapi_encode_h265.c
> index 04bd2bef1d..a7230a676c 100644
> --- a/libavcodec/vaapi_encode_h265.c
> +++ b/libavcodec/vaapi_encode_h265.c
> @@ -555,23 +555,40 @@ static int
> vaapi_encode_h265_init_sequence_params(AVCodecContext *avctx)
> pps->cu_qp_delta_enabled_flag = (ctx->va_rc_mode != VA_RC_CQP);
> pps->diff_cu_qp_delta_depth = 0;
>
> - pps->pps_loop_filter_across_slices_enabled_flag = 1;
> -
> if (ctx->tile_rows && ctx->tile_cols) {
> - pps->tiles_enabled_flag = 1;
> - pps->uniform_spacing_flag = 1;
> -
> - pps->num_tile_rows_minus1 = ctx->tile_rows - 1;
> - pps->num_tile_columns_minus1 = ctx->tile_cols - 1;
> -
> - pps->loop_filter_across_tiles_enabled_flag = 1;
> + int uniform_spacing;
> +
> + pps->tiles_enabled_flag = 1;
> + pps->num_tile_columns_minus1 = ctx->tile_cols - 1;
> + pps->num_tile_rows_minus1 = ctx->tile_rows - 1;
> +
> + // Test whether the spacing provided matches the H.265 uniform
> + // spacing, and set the flag if it does.
> + uniform_spacing = 1;
> + for (i = 0; i <= pps->num_tile_columns_minus1; i++) {
Better to use 'i <= pps->num_tile_columns_minus1 && uniform_spacing' to allow
early-exiting the loop if uniform_spacing has been 0
> + if (ctx->col_width[i] !=
> + (i + 1) * ctx->slice_block_cols / ctx->tile_cols -
> + i * ctx->slice_block_cols / ctx->tile_cols)
> + uniform_spacing = 0;
> + }
> + for (i = 0; i <= pps->num_tile_rows_minus1; i++) {
Same as above.
> + if (ctx->row_height[i] !=
> + (i + 1) * ctx->slice_block_rows / ctx->tile_rows -
> + i * ctx->slice_block_rows / ctx->tile_rows)
> + uniform_spacing = 0;
> + }
> + pps->uniform_spacing_flag = uniform_spacing;
>
> - for (i = 0; i <= pps->num_tile_rows_minus1; i++)
> - pps->row_height_minus1[i] = ctx->row_height[i] - 1;
> for (i = 0; i <= pps->num_tile_columns_minus1; i++)
> pps->column_width_minus1[i] = ctx->col_width[i] - 1;
> + for (i = 0; i <= pps->num_tile_rows_minus1; i++)
> + pps->row_height_minus1[i] = ctx->row_height[i] - 1;
> +
> + pps->loop_filter_across_tiles_enabled_flag = 1;
> }
>
> + pps->pps_loop_filter_across_slices_enabled_flag = 1;
> +
> // Fill VAAPI parameter buffers.
>
> *vseq = (VAEncSequenceParameterBufferHEVC) {
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