[FFmpeg-devel] [PATCH v2 4/4] avcodec/nvenc: support for HEVC timecode passthrough
lance.lmwang at gmail.com
lance.lmwang at gmail.com
Thu Jun 18 04:38:40 EEST 2020
On Wed, Jun 17, 2020 at 06:41:45PM +0200, Timo Rothenpieler wrote:
> On 17.06.2020 18:07, lance.lmwang at gmail.com wrote:
> > From: Limin Wang <lance.lmwang at gmail.com>
> >
> > Signed-off-by: Limin Wang <lance.lmwang at gmail.com>
> > ---
> > I failed to find any document about nvenc so that I can update for new option.
> >
> > libavcodec/nvenc.c | 53 +++++++++++++++++++++++++++++++++++++++++++++++++
> > libavcodec/nvenc.h | 1 +
> > libavcodec/nvenc_hevc.c | 1 +
> > 3 files changed, 55 insertions(+)
> >
> > diff --git a/libavcodec/nvenc.c b/libavcodec/nvenc.c
> > index e4356ce..68b212a 100644
> > --- a/libavcodec/nvenc.c
> > +++ b/libavcodec/nvenc.c
> > @@ -22,6 +22,8 @@
> > #include "config.h"
> > #include "nvenc.h"
> > +#include "hevc_sei.h"
> > +#include "put_bits.h"
> > #include "libavutil/hwcontext_cuda.h"
> > #include "libavutil/hwcontext.h"
> > @@ -2068,6 +2070,15 @@ static void reconfig_encoder(AVCodecContext *avctx, const AVFrame *frame)
> > }
> > }
> > +static unsigned bcd2uint(uint8_t bcd)
> > +{
> > + unsigned low = bcd & 0xf;
> > + unsigned high = bcd >> 4;
> > + if (low > 9 || high > 9)
> > + return 0;
> > + return low + 10*high;
> > +}
> > +
> > int ff_nvenc_send_frame(AVCodecContext *avctx, const AVFrame *frame)
> > {
> > NVENCSTATUS nv_status;
> > @@ -2156,6 +2167,48 @@ int ff_nvenc_send_frame(AVCodecContext *avctx, const AVFrame *frame)
> > }
> > }
> > + if (ctx->tc && av_frame_get_side_data(frame, AV_FRAME_DATA_S12M_TIMECODE)) {
> > + AVFrameSideData *sd = av_frame_get_side_data(frame, AV_FRAME_DATA_S12M_TIMECODE);
> > + if (sd) {
> > + uint32_t *tc = (uint32_t*)sd->data;
> > + int m = tc[0] & 3;
> > + if (tc) {
> > + sei_data[sei_count].payloadSize = sizeof(uint32_t) * 4;
> > + sei_data[sei_count].payloadType = HEVC_SEI_TYPE_TIME_CODE;
> > + sei_data[sei_count].payload = av_mallocz(sei_data[sei_count].payloadSize);
> > + if (sei_data[sei_count].payload) {
> > + PutBitContext pb;
> > +
> > + init_put_bits(&pb, sei_data[sei_count].payload, sei_data[sei_count].payloadSize);
> > + put_bits(&pb, 2, m); // num_clock_ts
> > +
> > + for (int j = 1; j <= m; j++) {
> > + uint32_t tcsmpte = tc[j];
> > + unsigned hh = bcd2uint(tcsmpte & 0x3f); // 6-bit hours
> > + unsigned mm = bcd2uint(tcsmpte>>8 & 0x7f); // 7-bit minutes
> > + unsigned ss = bcd2uint(tcsmpte>>16 & 0x7f); // 7-bit seconds
> > + unsigned ff = bcd2uint(tcsmpte>>24 & 0x3f); // 6-bit frames
> > + unsigned drop = tcsmpte & 1<<30 && !0; // 1-bit drop if not arbitrary bit
> > +
> > + put_bits(&pb, 1, 1); // clock_timestamp_flag
> > + put_bits(&pb, 1, 1); // units_field_based_flag
> > + put_bits(&pb, 5, 0); // counting_type
> > + put_bits(&pb, 1, 1); // full_timestamp_flag
> > + put_bits(&pb, 1, 0); // discontinuity_flag
> > + put_bits(&pb, 1, drop);
> > + put_bits(&pb, 9, ff);
> > + put_bits(&pb, 6, ss);
> > + put_bits(&pb, 6, mm);
> > + put_bits(&pb, 5, hh);
> > + put_bits(&pb, 5, 0);
> > + }
> > + flush_put_bits(&pb);
> > + sei_count++;
> > + }
> > + }
> > + }
> > + }
> > +
>
> Does all this really have to be in nvenc? It looks very generic to me, and
> better put in some central location to be re-used by multiple codecs.
Yes, I'll add a general function for reuse next version.
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--
Thanks,
Limin Wang
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