[FFmpeg-devel] [PATCH v2] fbdetile cpu based framebuffer layout detiling v02
C Hanish Menon
hanishkvc at gmail.com
Mon Jun 29 00:40:32 EEST 2020
Hi Mark,
**** hwdownload vs separate filter
True, for kmsgrab use-case one could potentially do this transform as part
of the drm_transfer_data logic (which currently mmaps and does a linear
copy, if even I remember correctly). But like what I had mentioned in my
previous email, as this is done on the cpu side, if one wants to capture
very large framebuffers (say 4K or 8K at high fps), it could impact the
performance to some extent, so in such a situation decoupling the capture
from detiling, allows one to capture the screen at a very high resolution
without worrying about detiling and then handle detile in a offline /
separate pass manner.
NOTE1: Also as a side note, I dont think the existing logic is currently
fetching the format modifier of the actual frame buffer, I think it gets
set to NONE type by default and remains like that, unless user passes the
format_modifier argument, but I could be wrong in this understanding of
mine, as I have only gone through the code flow quickly once and also as I
am in alien territory in some sense at one level.
**** Tile layouts
As it mainly supports Intel tile layouts for now, and as older Intel GPUs
didnt support Tile-Y format for scan out purpose, I think currently most
set the framebuffer layout to Tile-X for display purpose. So in that sense
the default type of Tile-X which is used by the filter should be fine for
most cases. However if one wants, one can change the tile conversion format
to Tile-Y by passing a argument to the filter. Also as I wasnt very sure
the format-modifer is being picked up by default, so also used the most
likely case as the default and inturn provided the option to change the
layout conversion to use if required.
NOTE2: The Tile-X being the default is my understanding based on a quick
glance through the Intel GPU documents and potentially some things which I
might have seen online.
NOTE3: I am not much clued in into this domain in general, nor tracking it,
but more as I had a issue with some capturing which I wanted to do, I went
through the ffmpeg kmsgrab + hwup/down and hwcontext code path a bit, some
documents and headers quickly and then based on a rough logical
understanding I wanted to implement a quick and flexible solution to solve
my problem as well as potentially help others who might have a similar
issue. And that is how this filter got done.
Also I am planning to add a additional generic detile logic later, where
the user can configure the tile format as a list of direction changes and
few other constraints and then the same logic can handle either TileX or
TileY or TileYs or TileYf or ... This will be slower (based on some initial
tests the generic logic seems to be around 50% slower compared to current
specific targeted conversion logics which I have implemented), but should
allow one to try and detile any (or rather more correctly - many) kind of
tile layouts, as the case may be. Again the idea is to use this generic
path has a offline / second pass.
On Mon, Jun 29, 2020 at 2:28 AM Mark Thompson <sw at jkqxz.net> wrote:
> On 27/06/2020 20:57, hanishkvc wrote:
> > v02-20200627IST2331
> >
> > Unrolled Intel Legacy Tile-Y detiling logic.
> >
> > Also a consolidated patch file, instead of the previous development
> > flow based multiple patch files.
> >
> > v01-20200627IST1308
> >
> > Implemented Intel Legacy Tile-X and Tile-Y detiling logic
> >
> > NOTES:
> >
> > This video filter allows framebuffers which are tiled to be detiled
> > using logic running on the cpu, into a linear layout.
> >
> > Currently it supports Intel Legacy Tile-X and Tile-Y layout detiling.
> > THis should help one to work with frames captured (say using kmsgrab)
> > on laptops having Intel GPU.
> >
> > Tile-X conversion logic has been explicitly cross checked, with Tile-X
> > based frames. However Tile-Y conv logic hasnt been tested with Tile-Y
> > based frames, but it should potentially do the job, based on my current
> > understanding of the Tile-Y layout format.
> >
> > TODO1: At a later time have to generate Tile-Y based frames, and then
> > cross check the corresponding logic explicitly.
> >
> > TODO2: May be use OpenGL or Vulcan buffer helper routines to do the
> > layout conversion. But some online discussions from sometime back seem
> > to indicate that this path is not fully bug free currently.
> > ---
> > Changelog | 1 +
> > doc/filters.texi | 62 ++++++++
> > libavfilter/Makefile | 1 +
> > libavfilter/allfilters.c | 1 +
> > libavfilter/vf_fbdetile.c | 309 ++++++++++++++++++++++++++++++++++++++
> > 5 files changed, 374 insertions(+)
> > create mode 100644 libavfilter/vf_fbdetile.c
>
> For your kmsgrab use-case I think you are doing this in the wrong place.
> There is already a copy during the download step (the hwdownload filter
> before this), and that does know what the tiling mode
> is such that it could detile transparently without a need for an extra
> filter doing another copy. See drm_transfer_data_from() in
> libavutil/hwcontext_drm.c, which currently just does the linear copy
> you observe regardless of the format modifier on the input buffer.
>
> Unrelated to the previous point, does the dependence of the actual layout
> of the X and Y tiled formats on the exact model of GPU in use cause any
> problems here? If the layout is actually the same on
> everything people might use nowadays then it's probably fine; if that
> isn't true then maybe it needs some extra check.
>
> - Mark
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--
Keep ;-)
HanishKVC
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