[FFmpeg-devel] [PATCH v2] lavc/qsv: adding DX11 support

Soft Works softworkz at hotmail.com
Wed Mar 11 23:58:16 EET 2020



> -----Original Message-----
> From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
> Max Dmitrichenko
> Sent: Wednesday, March 11, 2020 12:49 PM
> To: FFmpeg development discussions and patches <ffmpeg-
> devel at ffmpeg.org>
> Subject: Re: [FFmpeg-devel] [PATCH v2] lavc/qsv: adding DX11 support
> 
> On Tue, Mar 10, 2020 at 10:36 PM Soft Works <softworkz at hotmail.com>
> wrote:
> 
> >
> > > -----Original Message-----
> > > From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
> > > Artem Galin
> > > Sent: Tuesday, March 10, 2020 5:10 PM
> > > To: FFmpeg development discussions and patches <ffmpeg-
> > > devel at ffmpeg.org>
> > > Subject: Re: [FFmpeg-devel] [PATCH v2] lavc/qsv: adding DX11 support
> > >
> > > Any comments on updated patch by link below:
> > >
> https://patchwork.ffmpeg.org/project/ffmpeg/patch/20200306130954.893
> > > 8-
> > > 1-artem.galin at gmail.com/
> >
> > I don't see any comments there.
> >
> >
> I can help commenting below:
> > Allow selection of a specific DXGI adapter
> QSV can make use only one Intel's adapter for currently available HW, if
> changed in the future - this comment should be addressed.

1. It wil change this year because Intel is about to release discrete gpu boards
2. Users can have other GPU boars installed so Intel's GPU is not always the first
DXGI/D3D11 adapter

> > Change filters to support mfxHandlePair
> Filters should come in next patches,
> This is initial implementation which will establish base for later filters
> change(s).

I don't think it is a good idea to submit a path that will break filtering
functionality.

The submitted patch is far away from being complete.  I know it
because I've already done a full implementation of D3D11
support for QuickSync (but not yet submitted).

softworkz


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