[FFmpeg-devel] [PATCH 3/4] avfilter/gblur_vulkan: fix incorrect sematic
Wu Jianhua
jianhua.wu at intel.com
Tue Dec 7 11:41:39 EET 2021
The input and output are arrays of images, so it's better to use the plural
to align them to the variable name of VkDescriptorImageInfo.
Signed-off-by: Wu Jianhua <jianhua.wu at intel.com>
---
libavfilter/vf_gblur_vulkan.c | 60 +++++++++++++++++------------------
1 file changed, 30 insertions(+), 30 deletions(-)
diff --git a/libavfilter/vf_gblur_vulkan.c b/libavfilter/vf_gblur_vulkan.c
index a2e33d1c90..2dbbbd0965 100644
--- a/libavfilter/vf_gblur_vulkan.c
+++ b/libavfilter/vf_gblur_vulkan.c
@@ -50,31 +50,31 @@ typedef struct GBlurVulkanContext {
} GBlurVulkanContext;
static const char gblur_horizontal[] = {
- C(0, void gblur(const ivec2 pos, const int index) )
- C(0, { )
- C(1, vec4 sum = texture(input_image[index], pos) * kernel[0]; )
- C(0, )
- C(1, for(int i = 1; i < kernel.length(); i++) { )
- C(2, sum += texture(input_image[index], pos + vec2(i, 0.0)) * kernel[i]; )
- C(2, sum += texture(input_image[index], pos - vec2(i, 0.0)) * kernel[i]; )
- C(1, } )
- C(0, )
- C(1, imageStore(output_image[index], pos, sum); )
- C(0, } )
+ C(0, void gblur(const ivec2 pos, const int index) )
+ C(0, { )
+ C(1, vec4 sum = texture(input_images[index], pos) * kernel[0]; )
+ C(0, )
+ C(1, for (int i = 1; i < kernel.length(); i++) { )
+ C(2, sum += texture(input_images[index], pos + vec2(i, 0.0)) * kernel[i]; )
+ C(2, sum += texture(input_images[index], pos - vec2(i, 0.0)) * kernel[i]; )
+ C(1, } )
+ C(0, )
+ C(1, imageStore(output_images[index], pos, sum); )
+ C(0, } )
};
static const char gblur_vertical[] = {
- C(0, void gblur(const ivec2 pos, const int index) )
- C(0, { )
- C(1, vec4 sum = texture(input_image[index], pos) * kernel[0]; )
- C(0, )
- C(1, for(int i = 1; i < kernel.length(); i++) { )
- C(2, sum += texture(input_image[index], pos + vec2(0.0, i)) * kernel[i]; )
- C(2, sum += texture(input_image[index], pos - vec2(0.0, i)) * kernel[i]; )
- C(1, } )
- C(0, )
- C(1, imageStore(output_image[index], pos, sum); )
- C(0, } )
+ C(0, void gblur(const ivec2 pos, const int index) )
+ C(0, { )
+ C(1, vec4 sum = texture(input_images[index], pos) * kernel[0]; )
+ C(0, )
+ C(1, for (int i = 1; i < kernel.length(); i++) { )
+ C(2, sum += texture(input_images[index], pos + vec2(0.0, i)) * kernel[i]; )
+ C(2, sum += texture(input_images[index], pos - vec2(0.0, i)) * kernel[i]; )
+ C(1, } )
+ C(0, )
+ C(1, imageStore(output_images[index], pos, sum); )
+ C(0, } )
};
static inline float gaussian(float sigma, float x)
@@ -133,14 +133,14 @@ static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in)
FFVulkanDescriptorSetBinding image_descs[] = {
{
- .name = "input_image",
+ .name = "input_images",
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.dimensions = 2,
.elems = planes,
.stages = VK_SHADER_STAGE_COMPUTE_BIT,
},
{
- .name = "output_image",
+ .name = "output_images",
.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
.mem_layout = ff_vk_shader_rep_fmt(s->vkctx.output_format),
.mem_quali = "writeonly",
@@ -202,13 +202,13 @@ static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in)
GLSLC(1, const ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
for (int i = 0; i < planes; i++) {
GLSLC(0, );
- GLSLF(1, size = imageSize(output_image[%i]); ,i);
+ GLSLF(1, size = imageSize(output_images[%i]); ,i);
GLSLC(1, if (IS_WITHIN(pos, size)) { );
if (s->planes & (1 << i)) {
GLSLF(2, gblur(pos, %i); ,i);
} else {
- GLSLF(2, vec4 res = texture(input_image[%i], pos); ,i);
- GLSLF(2, imageStore(output_image[%i], pos, res); ,i);
+ GLSLF(2, vec4 res = texture(input_images[%i], pos); ,i);
+ GLSLF(2, imageStore(output_images[%i], pos, res); ,i);
}
GLSLC(1, } );
}
@@ -261,13 +261,13 @@ static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in)
GLSLC(1, const ivec2 pos = ivec2(gl_GlobalInvocationID.xy); );
for (int i = 0; i < planes; i++) {
GLSLC(0, );
- GLSLF(1, size = imageSize(output_image[%i]); ,i);
+ GLSLF(1, size = imageSize(output_images[%i]); ,i);
GLSLC(1, if (IS_WITHIN(pos, size)) { );
if (s->planes & (1 << i)) {
GLSLF(2, gblur(pos, %i); ,i);
} else {
- GLSLF(2, vec4 res = texture(input_image[%i], pos); ,i);
- GLSLF(2, imageStore(output_image[%i], pos, res); ,i);
+ GLSLF(2, vec4 res = texture(input_images[%i], pos); ,i);
+ GLSLF(2, imageStore(output_images[%i], pos, res); ,i);
}
GLSLC(1, } );
}
--
2.25.1
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