[FFmpeg-devel] [PATCH 3/4] avfilter/gblur_vulkan: fix incorrect sematic

Wu Jianhua jianhua.wu at intel.com
Tue Dec 7 11:41:39 EET 2021


The input and output are arrays of images, so it's better to use the plural
to align them to the variable name of VkDescriptorImageInfo.

Signed-off-by: Wu Jianhua <jianhua.wu at intel.com>
---
 libavfilter/vf_gblur_vulkan.c | 60 +++++++++++++++++------------------
 1 file changed, 30 insertions(+), 30 deletions(-)

diff --git a/libavfilter/vf_gblur_vulkan.c b/libavfilter/vf_gblur_vulkan.c
index a2e33d1c90..2dbbbd0965 100644
--- a/libavfilter/vf_gblur_vulkan.c
+++ b/libavfilter/vf_gblur_vulkan.c
@@ -50,31 +50,31 @@ typedef struct GBlurVulkanContext {
 } GBlurVulkanContext;
 
 static const char gblur_horizontal[] = {
-    C(0, void gblur(const ivec2 pos, const int index)                                  )
-    C(0, {                                                                             )
-    C(1,     vec4 sum = texture(input_image[index], pos) * kernel[0];                  )
-    C(0,                                                                               )
-    C(1,     for(int i = 1; i < kernel.length(); i++) {                                )
-    C(2,         sum += texture(input_image[index], pos + vec2(i, 0.0)) * kernel[i];   )
-    C(2,         sum += texture(input_image[index], pos - vec2(i, 0.0)) * kernel[i];   )
-    C(1,     }                                                                         )
-    C(0,                                                                               )
-    C(1,     imageStore(output_image[index], pos, sum);                                )
-    C(0, }                                                                             )
+    C(0, void gblur(const ivec2 pos, const int index)                                   )
+    C(0, {                                                                              )
+    C(1,     vec4 sum = texture(input_images[index], pos) * kernel[0];                  )
+    C(0,                                                                                )
+    C(1,     for (int i = 1; i < kernel.length(); i++) {                                )
+    C(2,         sum += texture(input_images[index], pos + vec2(i, 0.0)) * kernel[i];   )
+    C(2,         sum += texture(input_images[index], pos - vec2(i, 0.0)) * kernel[i];   )
+    C(1,     }                                                                          )
+    C(0,                                                                                )
+    C(1,     imageStore(output_images[index], pos, sum);                                )
+    C(0, }                                                                              )
 };
 
 static const char gblur_vertical[] = {
-    C(0, void gblur(const ivec2 pos, const int index)                                  )
-    C(0, {                                                                             )
-    C(1,     vec4 sum = texture(input_image[index], pos) * kernel[0];                  )
-    C(0,                                                                               )
-    C(1,     for(int i = 1; i < kernel.length(); i++) {                                )
-    C(2,         sum += texture(input_image[index], pos + vec2(0.0, i)) * kernel[i];   )
-    C(2,         sum += texture(input_image[index], pos - vec2(0.0, i)) * kernel[i];   )
-    C(1,     }                                                                         )
-    C(0,                                                                               )
-    C(1,     imageStore(output_image[index], pos, sum);                                )
-    C(0, }                                                                             )
+    C(0, void gblur(const ivec2 pos, const int index)                                   )
+    C(0, {                                                                              )
+    C(1,     vec4 sum = texture(input_images[index], pos) * kernel[0];                  )
+    C(0,                                                                                )
+    C(1,     for (int i = 1; i < kernel.length(); i++) {                                )
+    C(2,         sum += texture(input_images[index], pos + vec2(0.0, i)) * kernel[i];   )
+    C(2,         sum += texture(input_images[index], pos - vec2(0.0, i)) * kernel[i];   )
+    C(1,     }                                                                          )
+    C(0,                                                                                )
+    C(1,     imageStore(output_images[index], pos, sum);                                )
+    C(0, }                                                                              )
 };
 
 static inline float gaussian(float sigma, float x)
@@ -133,14 +133,14 @@ static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in)
 
     FFVulkanDescriptorSetBinding image_descs[] = {
         {
-            .name       = "input_image",
+            .name       = "input_images",
             .type       = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
             .dimensions = 2,
             .elems      = planes,
             .stages     = VK_SHADER_STAGE_COMPUTE_BIT,
         },
         {
-            .name       = "output_image",
+            .name       = "output_images",
             .type       = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
             .mem_layout = ff_vk_shader_rep_fmt(s->vkctx.output_format),
             .mem_quali  = "writeonly",
@@ -202,13 +202,13 @@ static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in)
         GLSLC(1,     const ivec2 pos = ivec2(gl_GlobalInvocationID.xy);   );
         for (int i = 0; i < planes; i++) {
             GLSLC(0,                                                      );
-            GLSLF(1,  size = imageSize(output_image[%i]);               ,i);
+            GLSLF(1,  size = imageSize(output_images[%i]);               ,i);
             GLSLC(1,  if (IS_WITHIN(pos, size)) {                         );
             if (s->planes & (1 << i)) {
                 GLSLF(2,      gblur(pos, %i);                           ,i);
             } else {
-                GLSLF(2, vec4 res = texture(input_image[%i], pos);      ,i);
-                GLSLF(2, imageStore(output_image[%i], pos, res);        ,i);
+                GLSLF(2, vec4 res = texture(input_images[%i], pos);      ,i);
+                GLSLF(2, imageStore(output_images[%i], pos, res);        ,i);
             }
             GLSLC(1, }                                                    );
         }
@@ -261,13 +261,13 @@ static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in)
         GLSLC(1,     const ivec2 pos = ivec2(gl_GlobalInvocationID.xy);   );
         for (int i = 0; i < planes; i++) {
             GLSLC(0,                                                      );
-            GLSLF(1,  size = imageSize(output_image[%i]);               ,i);
+            GLSLF(1,  size = imageSize(output_images[%i]);               ,i);
             GLSLC(1,  if (IS_WITHIN(pos, size)) {                         );
             if (s->planes & (1 << i)) {
                 GLSLF(2,      gblur(pos, %i);                           ,i);
             } else {
-                GLSLF(2, vec4 res = texture(input_image[%i], pos);      ,i);
-                GLSLF(2, imageStore(output_image[%i], pos, res);        ,i);
+                GLSLF(2, vec4 res = texture(input_images[%i], pos);      ,i);
+                GLSLF(2, imageStore(output_images[%i], pos, res);        ,i);
             }
             GLSLC(1, }                                                    );
         }
-- 
2.25.1



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